@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Need scramble and kamikaze orders for SZ6
Scramble all and roll 3 kamikazee’s at each of the DD and Cruisers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,4,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3,6
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 3 fighters
Americans win with 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 destroyer and 2 fighters
Battle in Korea
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
2 fighters placed in Western United States
3 artilleries and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,2,4,2,4,1,5,6,2,1
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Combat Move - British
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Syria
1 fighter moved from Persia to Syria
1 fighter moved from Persia to Syria
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Kweichow to Anhwe
4 infantry moved from Hunan to Kiangsi
3 mech_infantrys moved from India to Shan State
1 infantry moved from India to Burma
Combat - British
Battle in Syria
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Syria from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Kiangsi
British attack with 4 infantry
Japanese defend with 1 artillery
British win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 29 PUs (4 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Place Units - UK_Pacific
1 bomber and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 bomber and 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Non Combat Move - Italians
2 armour moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 armour moved from 98 Sea Zone to Alexandria
2 artilleries moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from 98 Sea Zone to Alexandria
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: UK_Pacific takes 41 Sea Zone from Japanese
EDIT: UK_Pacific takes 37 Sea Zone from Japanese
EDIT: Turning off Edit Mode
EDIT: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery, 3 fighters and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to Queensland
2 infantry moved from South Australia to New South Wales
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
NOTE! I had forgotten to NCM my Indian fleet on the UK turn. I edited in the move
Sorry! Totally thought it was your move for some reason…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 2 fighters and 6 tactical_bombers moved from Kansu to Yunnan
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 2 fighters and 6 tactical_bombers moved from Kansu to Yunnan
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 6 armour
Russians defend with 1 artillery and 3 infantry
Germans win, taking Bryansk from Russians with 4 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Yunnan
Germans attack with 2 bombers, 2 fighters and 6 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 7 infantry
retreated to Yunnan
Chinese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -68
Casualties for Germans: 2 fighters and 6 tactical_bombers
Casualties for Chinese: 6 infantry
Battle in Northwest Persia
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Volgograd to Sikang
2 armour moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
2 mech_infantrys moved from Poland to Belarus
3 mech_infantrys moved from Romania to Belarus
3 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
9 infantry moved from Western Germany to Germany
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
2 bombers moved from Yunnan to French Indo China
2 bombers moved from French Indo China to Kwangtung
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Romania
3 artilleries, 3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 5 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Belarus
1 artillery and 14 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
5 armour moved from Smolensk to Belarus
5 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
16 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Samara
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Belgian Congo to French Central Africa
Russians take French Central Africa from Germans
Combat - Russians
Battle in Belarus
Russians attack with 11 armour, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 11 artilleries, 11 infantry and 5 mech_infantrys
Russians win, taking Belarus from Germans with 9 armour and 1 fighter remaining. Battle score for attacker is 40
Casualties for Germans: 1 aaGun, 11 artilleries, 11 infantry and 5 mech_infantrys
Casualties for Russians: 2 armour, 1 artillery, 14 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 16 infantry
Germans defend with 1 aaGun and 4 armour
Russians win, taking Bryansk from Germans with 12 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 4 armour
Casualties for Russians: 4 infantry
Non Combat Move - Russians
3 aaGuns and 3 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Russia
Place Units - Russians
1 armour and 5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
1 bomber moved from Shantung to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Kansu to Yunnan
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
3 armour moved from Kiangsu to Kiangsi
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from French Indo China to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
1 bomber moved from Shantung to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Kansu to Yunnan
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
3 armour moved from Kiangsu to Kiangsi
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 cruiser and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 1 infantry
Chinese win with no units remaining. Battle score for attacker is -22
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Guam
Battle in Kiangsi
Japanese attack with 3 armour, 1 infantry and 1 tactical_bomber
British defend with 4 infantry
Japanese win, taking Guam from Americans, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 4 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 7 fighters and 1 tactical_bomber
Americans defend with 3 carriers, 2 fighters, 1 tactical_bomber and 3 transports
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 5 fighters
Casualties for Americans: 3 carriers, 2 fighters, 1 tactical_bomber and 3 transports
Non Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kiangsi to Kwangtung
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
Japanese undo move 1.
3 fighters placed in Kwangtung
Japanese undo move 1.
3 infantry placed in Kwangtung
1 infantry placed in Kiangsu
2 fighters placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,5,6,4,3,1,5,2,6,5,3,1,6,5
Japanese collect 33 PUs (1 lost to blockades); end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Korea to Jehol
Chinese take Manchuria from Japanese
Chinese take Jehol from Japanese
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
4 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gold Coast to French Central Africa
Combat - Americans
Battle in Gibraltar
Battle in Iwo Jima
Non Combat Move - Americans
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 56 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Hunan
1 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1
Chinese collect 8 PUs (3 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
8 fighters and 2 tactical_bombers moved from Russia to Northwest Persia
1 infantry moved from Syria to Iraq
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
6 mech_infantrys moved from Shan State to Kwangsi
3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 bomber moved from India to Kiangsu
1 infantry moved from Burma to India
Combat - British
Battle in 36 Sea Zone
British attack with 1 carrier, 1 cruiser and 1 destroyer
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
British win, taking 36 Sea Zone from Neutral with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
British attack with 1 battleship and 1 cruiser
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 35 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Kiangsi
British attack with 3 infantry
Japanese defend with 1 armour
British win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 6 mech_infantrys
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
British attack with 9 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 4 armour and 4 mech_infantrys
British win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour and 4 mech_infantrys
Casualties for British: 1 fighter and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 fighter
EDIT: Changing ownership of Northwest Persia from Germans to British
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Kiangsu
British attack with 1 bomber
Japanese defend with 1 factory_minor, 2 fighters and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 1 bomber
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Adding units owned by British to Hunan: 1 bomber
EDIT: Turning off Edit Mode
7 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
Place Units - British
3 infantry placed in Persia
1 artillery and 2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,3,3,4,5
British collect 29 PUs (4 lost to blockades); end with 30 PUs total