TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 5 infantry moved from United Kingdom to Scotland
3 infantry moved from Persia to Iraq
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 fighters, 1 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 infantry
Japanese defend with 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Scotland
British attack with 2 fighters and 5 infantry
Germans defend with 1 airfield and 5 infantry
1 infantry owned by the British retreated to United Kingdom
Germans win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Ethiopia
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 bomber moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Ethiopia to Eastern Persia
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Belgian Congo to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship and 1 cruiser moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Scotland to United Kingdom
Place Units - British
2 fighters and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Combat - Italians
Battle in Persia
Non Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser and 2 submarines moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Greece to Scotland
1 aaGun, 2 armour, 5 infantry and 1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
2 aaGuns and 1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Greece to Bulgaria
Place Units - Italians
1 bomber and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Philippines
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Turn Complete - French
would you like to send any interceptors over london?
cheers
No thanks!
since tripleA does it wrong, i have to roll this on the forum.
1 tac and 1 strat go to the AB.
3 strats go to the IC.
aa fire from AB
Rolls: 2@1; Total Hits: 02@1: (5, 3)
aa fire from IC
Rolls: 3@1; Total Hits: 03@1: (2, 6, 5)
damage on AB
from tac
Rolls: 1@6; Total Hits: 11@6: (1)
from strat
Rolls: 1@6; Total Hits: 11@6: (3)
damage on IC
Rolls: 3@6; Total Hits: 33@6: (3, 2, 5)
ok so max damage to ab and ic.
disregard any rolls from marti that are about to come. if no aa hits, it should result the same.
oops, i see there was actually no tac!
but it does not change the results, just took an extra aa shot that was irrelevant. max damage still results to both facilities.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 factory_minor, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,4,3 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 4, factory_major = 7
Cleaning up after air battles
Non Combat Move - Germans
4 bombers and 1 fighter moved from United Kingdom to Scotland
1 tactical_bomber moved from 111 Sea Zone to Scotland
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Norway to 112 Sea Zone
3 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Scotland
2 fighters moved from 98 Sea Zone to Northern Italy
2 transports moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 3 tactical_bombers moved from Egypt to Northern Italy
1 armour moved from Yugoslavia to Slovakia Hungary
2 armour moved from Greece to Yugoslavia
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Poland
1 aaGun, 6 artilleries and 1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 factory_minor and 1 harbour placed in Scotland
3 infantry placed in Western Germany
6 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
sorry one edit - meant to leave a destroyer in 111
G4 EDIT attached - please use this map.
hang on also forgot to move my acc from 98
use THIS map.
sorry, STILL not right - max damage on the AB on this map.
pretty interesting scenario developing here which i’ve not seen before.
Yeah, it was a bad mistake on my part not to make sure of that Scotland battle UK3, kind of left London in an impossible position. Will be fun to see where this goes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Eastern Poland
8 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Baltic States to Novgorod
4 mech_infantrys moved from Belarus to Novgorod
1 fighter moved from Baltic States to Novgorod
1 mech_infantry moved from Novgorod to Eastern Poland
2 artilleries and 3 mech_infantrys moved from Baltic States to Eastern Poland
3 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs