@cwglee51 Hey what version of tripleA is this?
Boldfresh vs. bmnielson (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
2 fighters and 5 infantry moved from United Kingdom to Scotland
3 infantry moved from Persia to Iraq
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 fighters, 1 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 infantry
Japanese defend with 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Scotland
British attack with 2 fighters and 5 infantry
Germans defend with 1 airfield and 5 infantry
1 infantry owned by the British retreated to United Kingdom
Germans win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Ethiopia
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Ethiopia to Eastern Persia
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Belgian Congo to Kenya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship and 1 cruiser moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Scotland to United KingdomPlace Units - British
2 fighters and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - Italians
Battle in PersiaNon Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser and 2 submarines moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Greece to Scotland
1 aaGun, 2 armour, 5 infantry and 1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
2 aaGuns and 1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Greece to BulgariaPlace Units - Italians
1 bomber and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to PhilippinesPlace Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
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would you like to send any interceptors over london?
cheers
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No thanks!
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since tripleA does it wrong, i have to roll this on the forum.
1 tac and 1 strat go to the AB.
3 strats go to the IC.
aa fire from AB
Rolls: 2@1; Total Hits: 02@1: (5, 3)aa fire from IC
Rolls: 3@1; Total Hits: 03@1: (2, 6, 5) -
damage on AB
from tac
Rolls: 1@6; Total Hits: 11@6: (1)
from strat
Rolls: 1@6; Total Hits: 11@6: (3)damage on IC
Rolls: 3@6; Total Hits: 33@6: (3, 2, 5) -
ok so max damage to ab and ic.
disregard any rolls from marti that are about to come. if no aa hits, it should result the same.
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oops, i see there was actually no tac!
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but it does not change the results, just took an extra aa shot that was irrelevant. max damage still results to both facilities.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 factory_minor, 1 harbour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,4,3 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 4, factory_major = 7
Cleaning up after air battlesNon Combat Move - Germans
4 bombers and 1 fighter moved from United Kingdom to Scotland
1 tactical_bomber moved from 111 Sea Zone to Scotland
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Norway to 112 Sea Zone
3 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Scotland
2 fighters moved from 98 Sea Zone to Northern Italy
2 transports moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 3 tactical_bombers moved from Egypt to Northern Italy
1 armour moved from Yugoslavia to Slovakia Hungary
2 armour moved from Greece to Yugoslavia
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Poland
1 aaGun, 6 artilleries and 1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 factory_minor and 1 harbour placed in Scotland
3 infantry placed in Western Germany
6 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
sorry one edit - meant to leave a destroyer in 111
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G4 EDIT attached - please use this map.
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hang on also forgot to move my acc from 98
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use THIS map.
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sorry, STILL not right - max damage on the AB on this map.
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pretty interesting scenario developing here which i’ve not seen before.
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Yeah, it was a bad mistake on my part not to make sure of that Scotland battle UK3, kind of left London in an impossible position. Will be fun to see where this goes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Eastern Poland
8 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Baltic States to Novgorod
4 mech_infantrys moved from Belarus to Novgorod
1 fighter moved from Baltic States to Novgorod
1 mech_infantry moved from Novgorod to Eastern Poland
2 artilleries and 3 mech_infantrys moved from Baltic States to Eastern Poland
3 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs





