That went perfectly!
Boldfresh vs. bmnielson (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC repair 6 damage on 6 factory_minors; Remaining resources: 32 PUs;
ANZAC buy 4 artilleries and 2 infantry; Remaining resources: 10 PUs;Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
4 bombers moved from Malaya to Yunnan
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Shan StatePlace Units - ANZAC
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
EDIT: Adding units owned by ANZAC to Chile: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
French win, taking Algeria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - French
1 fighter moved from Algeria to 91 Sea ZoneTurn Complete - French
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Germans are attacking z91. Please let me know what your ool may be if you like. Alternatively we can do a multiday battle with round by round losses if you prefer.
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Let’s go round-by-round for now, and as long as your subs are in play we’ll have to do it on the forum.
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ok, hope you can be on for a bit, i can roll it now
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here’s the map
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z91 - 6 sub, 21 ftrs, 6 tac, 8 bom vs. US (sub, 8 acc, 19 des, cru, 6 ftr, 3 tac), UK (des, 5 ftr), Anz ftr, Fre ftr
your sub has a sneak attack
defending US sub fires
Rolls: 1@1; Total Hits: 01@1: (4) -
German round 1 attack
Rolls: 6@2 21@3 14@4; Total Hits: 266@2: (3, 4, 2, 3, 3, 2)21@3: (3, 1, 2, 1, 4, 3, 5, 4, 1, 3, 3, 1, 1, 2, 1, 6, 6, 6, 2, 5, 4)14@4: (3, 2, 1, 1, 5, 5, 3, 1, 2, 4, 3, 2, 6, 4) -
i will wait for your choices before rolling the defense
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Casualties are 5 carriers x2, 3 US tac, 1 US sub, 1 UK dest, 11 US dest.
I guess I may as well roll my own defence.
Rolls: 28@2 4@3 13@4; Total Hits: 2128@2: (1, 2, 3, 1, 6, 2, 2, 4, 4, 5, 6, 1, 1, 2, 4, 5, 2, 4, 2, 4, 6, 1, 1, 4, 3, 2, 3, 3)4@3: (4, 1, 2, 4)13@4: (2, 4, 5, 2, 6, 1, 6, 4, 5, 5, 4, 6, 6) -
alright let’s see - this is going to get interesting.
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I hope so, kind of need a miracle :)
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You don’t have a Japanese fleet hanging around waiting to pick at the remains :)
Really paying the price for not unloading my transports, but I was completely blind to the neutral crush :/
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You don’t have a Japanese fleet hanging around waiting to pick at the remains :-)
is this a jedi mind trick! those are NOT the droids you are looking for.
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ok let’s see what we have left here:
attacker:
6 ftr, 6 tac, 8 bom
defender:
3 acc, 8 des, cru, 13 ftr
very tempted to retreat now as I have a 95% shot at sinking your fleet with the japanese……
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the 5% result of not sinking your fleet with the japanese is too risky - have to go one more round as much as i hate to.
German round 2 attack
Rolls: 6@3 14@4; Total Hits: 136@3: (5, 5, 1, 4, 2, 1)14@4: (4, 1, 6, 1, 3, 1, 1, 5, 1, 3, 4, 5, 1, 6) -
well, that seals the fate of the fleet, the only thing to determine is at what cost. please detail your casualties and roll your defense (if you wish).
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The 7 non-US ftr and 6 US dest.
Defence…
Rolls: 11@2 1@3 13@4; Total Hits: 1211@2: (6, 5, 5, 1, 3, 2, 3, 6, 5, 2, 6)1@3: (5)13@4: (2, 4, 2, 6, 6, 1, 2, 4, 1, 4, 6, 4, 6) -
6 ftr, 6 tac splash down and the battle is over.
i will roll the rest in tripleA - ignore the rolls that come through for this z91 battle.





