No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
oops those planes in africa are meant to go to the german acc. map coming
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 20 Sea Zone
4 bombers moved from Manchuria to 20 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 artillery and 3 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
4 bombers moved from 20 Sea Zone to Caroline Islands
4 destroyers moved from 33 Sea Zone to 21 Sea Zone
4 destroyers moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 destroyers moved from 19 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Western United States to Eastern United States
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 bombers moved from Western United States to Caroline Islands
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
4 destroyers and 3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 3 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
3 fighters moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
Turn Complete - UK_Pacific
are your two british ftrs in z91 on the same US acc
or different accs?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 bombers moved from France to Anglo Egyptian Sudan
1 fighter and 1 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 1 mech_infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Romania
2 bombers moved from Southern Italy to Gibraltar
Combat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7,5 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Poland
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
1 armour owned by the Italians retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 bombers, 3 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
retreated to Anglo Egyptian Sudan
British win with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Anglo Egyptian Sudan to Egypt
2 bombers moved from Gibraltar to Southern France
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 95 Sea Zone to 81 Sea Zone
4 mech_infantrys moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
4 aaGuns, 1 armour and 1 artillery moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
8 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
you can change the casualties in sudan prior to your franzac turn.
please answer the ftr distribution in z91 as well before during your franzac so i know prior to Germany.
Well, they started on the same carrier at least, though I suppose one of them could have NCMed to another one during the UK turn without us noticing :) But let’s just go with them being on the same carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 bomber and 3 fighters moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 2 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 bombers and 1 fighter moved from 34 Sea Zone to Philippines
2 fighters moved from 34 Sea Zone to Jehol
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to Norway
2 infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
2 tactical_bombers moved from Slovakia Hungary to Romania
7 bombers moved from Southern Italy to Anglo Egyptian Sudan
3 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters and 3 tactical_bombers moved from Slovakia Hungary to Romania
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in Norway
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Norway from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Romania
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 7 bombers and 3 infantry
French defend with 1 infantry; British defend with 1 armour, 2 artilleries and 2 mech_infantrys
Germans win, taking Anglo Egyptian Sudan from British with 7 bombers and 1 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 2 artilleries and 2 mech_infantrys
Non Combat Move - Germans
7 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from West India to 79 Sea Zone
2 armour and 1 infantry moved from West India to 79 Sea Zone
2 armour, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from 112 Sea Zone to Norway
3 armour, 3 artilleries and 1 infantry moved from United Kingdom to Scotland
1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to Scotland
1 armour moved from Germany to Eastern Poland
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
4 aaGuns, 3 armour, 14 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Romania to Western Germany
3 fighters and 4 tactical_bombers moved from Romania to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Southern France
1 fighter and 2 infantry placed in Scotland
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Poland
1 bomber and 1 fighter moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Poland
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Bessarabia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 bomber moved from Bessarabia to Russia
2 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 aaGuns and 9 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Vyborg to Belarus
2 aaGuns and 6 mech_infantrys moved from Novgorod to Belarus
2 aaGuns and 12 infantry moved from Vologda to Smolensk
3 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
Place Units - Russians
1 fighter and 2 infantry placed in Volgograd
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from Kwangsi to 20 Sea Zone
3 fighters moved from Kwangsi to 20 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 20 Sea Zone to India
4 infantry moved from Iraq to 80 Sea Zone
1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 39 Sea Zone to India
4 infantry moved from Kwangsi to French Indo China
2 mech_infantrys moved from Hunan to French Indo China
1 aaGun moved from Hunan to Yunnan
2 fighters moved from Japan to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 submarines and 2 transports moved from 36 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Iraq to Trans-Jordan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,5,6,4
Japanese collect 43 PUs (1 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
those are officially the worst convoy dice i have ever seen. 1 buck convoyed out of 10 dice rolled. incredible :-o
sorry man
All that planning to put those subs there and this is what they give me :)
Haven’t looked at the map, but based on the summary it looks like you added a fighter by mistake for the bomber you removed in edit.
i decided to lose the bomber instead of the fighter in the one battle i ran - i just made the switch in noncom - meant to say something about it but got called away
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 harbour, 5 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
3 submarines moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
3 bombers moved from Caroline Islands to 21 Sea Zone
3 bombers moved from Caroline Islands to 20 Sea Zone
1 artillery and 2 mech_infantrys moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 3 bombers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 3 bombers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 battleship, 3 bombers and 4 submarines
Japanese defend with 1 cruiser
Americans win with 1 battleship, 3 bombers and 4 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Malaya
Battle in Kwangtung
Battle in Kwangsi
Non Combat Move - Americans
3 bombers moved from 20 Sea Zone to Guam
3 bombers moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Guam
4 fighters moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 carriers, 2 cruisers and 9 destroyers moved from 35 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 4 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour, 2 artilleries, 4 destroyers, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 5 infantry and 2 tactical_bombers placed in Eastern United States
1 harbour placed in Guam
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,5,1,4,3,5,6,3,2,6,3,1,4,5,5,2,2,1,3,3,2,3,2
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 10 PUs; end with 20 PUs total