Another rebirth and fight to death - good luck and have fun!
L14 G40 PGMatt (axis) vs Variance (allies +12) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 3 artilleries and 6 infantry moved from Egypt to 98 Sea Zone
1 armour, 3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 infantry and 5 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 18 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour and 1 mech_infantry moved from India to YunnanCombat - British
Battle in GreeceNon Combat Move - British
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Egypt to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Hopei
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Gibraltar to Egypt
3 submarines moved from 91 Sea Zone to 93 Sea ZonePlace Units - British
7 infantry placed in United Kingdom
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,5,3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
British collect 28 PUs (8 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantry -
scramble 3 fighters.
I lose most games too. Some of the guys who play on here play a LOT. For me its a hobby not a life calling. As long as its fun…
And some of the guys are down right evil.
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Yep.
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lol, there can be some dirty play fore sure.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom -
intercept UK?
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full intercept
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bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/3 hits
Defenders Fire, : 1/3 hits
1 fighter owned by the Italians lost in United Kingdom
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 armour and 2 infantry moved from Bulgaria to RomaniaPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yugoslavia: 2 armour and 2 infantry
EDIT: Removing units owned by Italians from Romania: 2 armour and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2,3,3,6,5,4,5,2,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 aaGun, 3 artilleries, 1 bomber, 1 fighter and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
Yugoslavia : 2 armour and 5 infantry
110 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 50 / 62
Russians : 27 / 28
Japanese : 45 / 51
Americans : 58 / 78
Chinese : 8 / 7
British : 36 / 33
UK_Pacific : 10 / 11
Italians : 11 / 10
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Hawaiian Islands
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 83 Sea Zone to 67 Sea Zone
2 infantry moved from French West Africa to NigeriaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Russia
1 bomber moved from Eastern Poland to Russia
2 infantry moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Eastern Poland to Ukraine
1 submarine moved from 104 Sea Zone to 102 Sea Zone
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Western Ukraine to UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in IcelandNon Combat Move - Germans
2 tactical_bombers moved from Ukraine to Western Ukraine
3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 5 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Northern Italy
6 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 4 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
2 artilleries and 1 infantry moved from Novgorod to Archangel
2 bombers moved from Russia to Western UkrainePlace Units - Germans
1 submarine placed in 110 Sea Zone
3 artilleries placed in Novgorod
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 6 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Germany : 2 artilleries, 1 factory_major and 8 infantry
Northern Italy : 1 aaGun, 3 artilleries and 8 infantry
Southern Italy : 2 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 artilleries and 3 infantry
Eastern Poland : 1 flag, 1 artillery and 5 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 2 aaGuns, 9 armour, 8 artilleries, 2 bombers, 31 infantry, 2 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
123 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
102 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 3 submarines
Yugoslavia : 1 flag, 6 infantry
Finland : 1 flag
110 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 28
Japanese : 45 / 51
Americans : 58 / 78
Chinese : 8 / 7
British : 36 / 33
UK_Pacific : 10 / 11
Italians : 11 / 10
ANZAC : 12 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery moved from Russia to Vologda
2 aaGuns, 1 armour and 10 infantry moved from Shensi to Hopei
1 armour and 4 mech_infantrys moved from Szechwan to Hopei
2 aaGuns moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
3 infantry moved from Russia to Vologda
3 infantry moved from Volgograd to TambovPlace Units - Russians
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Marianas to 23 Sea Zone
1 submarine moved from 22 Sea Zone to 23 Sea Zone
1 armour, 2 artilleries, 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 6 submarines, 5 tactical_bombers and 5 transports moved from 22 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 5 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 7 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 5 tactical_bombers in Caroline Islands, round 2 : 9/18 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/4 hits
1 artillery owned by the Americans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour, 2 artilleries, 3 fighters, 7 infantry and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 23 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry in Szechwan, round 2 : 4/19 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Kweichow to Szechwan
3 infantry moved from Korea to Manchuria
3 fighters and 5 tactical_bombers moved from Caroline Islands to 33 Sea Zone
EDIT: 1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 bombers moved from 23 Sea Zone to JapanPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Korea
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 armour, 2 artilleries, 1 harbour and 7 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag, 2 aaGuns and 5 infantry
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag
33 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines, 5 tactical_bombers and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 5 submarines
71 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 63
Russians : 24 / 26
Japanese : 48 / 46
Americans : 58 / 78
Chinese : 7 / 7
British : 36 / 33
UK_Pacific : 10 / 11
Italians : 11 / 10
ANZAC : 12 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I moved my entire fleet without leaving a blocker, there was no combat involved so used edit to take back the DD to block the us fleet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KiangsuNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Southeast Mexico to Western United States
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
5 fighters and 1 infantry placed in Western United States
Americans undo move 1.
3 fighters placed in Eastern United States
2 fighters and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Removing units owned by Americans from Western United States: 3 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns and 3 mech_infantrys
EDIT: Turning off Edit Mode
British buy 2 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
4 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 6 infantry moved from Egypt to 98 Sea Zone
1 armour, 6 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 tactical_bomber moved from Hopei to French Indo China
1 fighter moved from Hopei to French Indo China
1 mech_infantry moved from Yunnan to Siam
1 infantry moved from Shan State to Siam
1 artillery and 2 infantry moved from Yunnan to French Indo China
3 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - British
Battle in Siam
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
3 aaGuns moved from Burma to Shan State
14 infantry moved from Yunnan to Shan State
1 armour, 6 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Egypt to Greece
1 bomber moved from Egypt to India
2 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
1 factory_minor placed in Greece
3 infantry placed in Egypt
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,3,6,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 27 PUs (10 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 armour moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
4 infantry moved from Northern Italy to Southern France
1 aaGun moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4,6,2,3,1,5,1,4,2,2,4
Italians collect 4 PUs (8 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 1 aaGun, 2 armour and 5 infantry
91 Sea Zone : 1 battleship, 2 cruisers and 1 transport
110 Sea Zone : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 50 / 63
Russians : 24 / 26
Japanese : 34 / 46
Americans : 58 / 79
Chinese : 15 / 14
British : 36 / 27
UK_Pacific : 16 / 24
Italians : 12 / 6
ANZAC : 12 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from South Australia to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Nigeria to French Equatorial AfricaPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
3 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French





