Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
that morocco battle really cracks me up - but not for the reason you would think.
You think that i think?
@Infrastructure:
You think that i think?
yeah not the reason that i think you would think that i think it’s funny.
See attached. I’ve got 2 hits in sz33, do you want to keep a sub and dd or two dds?
keep the sub as last causaalty
reverse that. keep 2 dest.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 3 destroyers, 1 submarine and 1 transport
ANZAC win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 3 destroyers, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 33 Sea Zone to New Britain
1 infantry moved from New South Wales to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
uhh. somehow germany’s money disappeared…
i am editing in 55ipcs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 15 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 1 cruiser moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 118 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to 119 Sea Zone
9 armour moved from Germany to 113 Sea Zone
9 infantry moved from Germany to 113 Sea Zone
9 armour, 9 infantry and 9 transports moved from 113 Sea Zone to 111 Sea Zone
9 armour and 9 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in 118 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 118 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 118 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Germans attack with 9 armour and 9 infantry
British defend with 1 airfield and 1 artillery
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits
British roll dice for 1 artillery in Scotland, round 2 : 0/1 hits
1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 9 armour and 9 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 119 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from 118 Sea Zone to Holland Belgium
1 tactical_bomber moved from Holland Belgium to Western Germany
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Finland to Norway
1 carrier and 1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from 119 Sea Zone to 111 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from 118 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 111 Sea Zone
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 aaGun and 6 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
1 submarine placed in 112 Sea Zone
Germans undo move 1.
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 submarine placed in 113 Sea Zone
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Aa fire has to be rolled on the forum to determine if tac or the strat takes the aa hit.
You didn’t ask for intercept orders either :)
I suggest we take the rolls as valid, and roll a die on the forum to see which plane takes the hit. So roll a 3-sided die, 1=tac, 2=strat that rolled 3, 3=strat that rolled 6. If one of the strats gets hit, move the damage roll to the tac.
sorry about not asking intercept. I meant to mention that we could go back if you wanted but forgot.
I didn’t know abou this glitch either, so sorry. It is actually the reason i brought the tact to absorb the hit. i wish they could get someone smart to fix these issues.
ok I will roll per your post for results.
Rolls: 1@3; Total Hits: 01@3: (4)
ooops.
how do you roll a d3 on server?
Just dice 1d3 surrounded by colons I think.
Rolling 1d3:
(1)
ok everything stands. your up.
@Infrastructure:
ok everything stands. your up.
lucky lucky :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
5 infantry moved from Sakha to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 5 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns, 5 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
5 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
5 infantry moved from Sakha to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 5 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns, 5 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
5 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode