i feel like i got some sweet revenge there
13L G40 Infrastructure vs bmnielson 2nd tier tourney rd1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from British
1 infantry moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Archangel to Nenetsia
2 fighters moved from Novgorod to Nenetsia
2 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to VologdaCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 harbour, 2 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 4/10 hits
British roll dice for 2 infantry and 3 mech_infantrys in Egypt, round 2 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 5/8 hits
British roll dice for 1 mech_infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 fighters and 1 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Nenetsia, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in LibyaNon Combat Move - Germans
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Tobruk to Alexandria
2 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
2 bombers moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Norway to 112 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
3 artilleries and 3 infantry moved from Novgorod to Belarus
3 aaGuns, 23 artilleries and 35 infantry moved from Archangel to Belarus
2 fighters moved from Nenetsia to Belarus
1 fighter moved from Vologda to Belarus
1 infantry moved from Archangel to Smolensk
7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
1 airfield placed in Morocco
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Germany
1 carrier placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from British
1 infantry moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Archangel to Nenetsia
2 fighters moved from Novgorod to Nenetsia
2 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to VologdaCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 harbour, 2 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 4/10 hits
British roll dice for 2 infantry and 3 mech_infantrys in Egypt, round 2 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 5/8 hits
British roll dice for 1 mech_infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 fighters and 1 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Nenetsia, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in LibyaNon Combat Move - Germans
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Tobruk to Alexandria
2 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
2 bombers moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Norway to 112 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
3 artilleries and 3 infantry moved from Novgorod to Belarus
3 aaGuns, 23 artilleries and 35 infantry moved from Archangel to Belarus
2 fighters moved from Nenetsia to Belarus
1 fighter moved from Vologda to Belarus
1 infantry moved from Archangel to Smolensk
7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
1 airfield placed in Morocco
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Germany
1 carrier placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 78 to 83
EDIT: Turning off Edit Mode -
for some reason it did not give me the 5ipcs for a german land unit in egypt. Â I edited the 5ipcs in.
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keepin it fresh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
6 infantry moved from Kansu to Timguska
10 infantry moved from Russia to Smolensk
10 artilleries, 52 infantry and 12 mech_infantrys moved from Bryansk to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 10 artilleries, 62 infantry and 12 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 10 artilleries, 62 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
3 aaGuns moved from Russia to Smolensk
3 aaGuns moved from Bryansk to Smolensk
2 infantry moved from Volgograd to TambovPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 25 Sea Zone to 16 Sea Zone
8 fighters and 8 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 bomber moved from Japan to 23 Sea Zone
1 armour moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Central MongoliaCombat - Japanese
Battle in British Columbia
Battle in Alaska
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking British Columbia from British, taking Alaska from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 8 fighters and 8 tactical_bombers in 16 Sea Zone, round 2 : 6/16 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
8 fighters and 8 tactical_bombers moved from 16 Sea Zone to 8 Sea Zone
8 fighters and 8 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 bomber moved from 23 Sea Zone to Japan
3 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
1 artillery and 2 infantry moved from Manchuria to Korea
2 artilleries and 2 infantry moved from Manchuria to Amur
1 artillery and 5 infantry moved from Buyant-Uhaa to AmurPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Central Mongolia: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Ulaanbaatar: 1 armour, 1 artillery and 3 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Adding units owned by Japanese to Ulaanbaatar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
1 bomber and 2 infantry placed in Manchuria
1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
2 bombers placed in Japan
2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6,3,2
Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 4 carriers, 3 cruisers and 11 destroyers moved from 33 Sea Zone to 16 Sea Zone -
Scramble in sz6?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 4 carriers, 3 cruisers and 11 destroyers moved from 33 Sea Zone to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
Americans attack with 7 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 7 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers and 12 destroyers
Japanese defend with 1 submarine
Americans win with 1 battleship, 4 carriers, 3 cruisers and 12 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 101 Sea Zone to Western United States
1 fighter and 2 tactical_bombers moved from Eastern United States to Western United States
2 mech_infantrys moved from Eastern United States to Western United States
3 artilleries and 3 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter and 9 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 27 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries, 1 fighter and 27 infantry
Japanese defend with 1 factory_minor and 2 infantry
Chinese win, taking Manchuria from Japanese with 5 artilleries, 1 fighter and 27 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
3 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 7 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour and 1 mech_infantry moved from Vologda to Nenetsia
3 fighters moved from Russia to NenetsiaCombat - British
Battle in Nenetsia
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Nenetsia from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Nenetsia to Smolensk
2 fighters moved from Nenetsia to Russia
1 aaGun and 7 infantry moved from Eastern Persia to Persia
4 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Jehol to Manchuria
4 mech_infantrys moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
5 mech_infantrys moved from Yunnan to AnhwePlace Units - UK_Pacific
1 bomber, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 bomber, 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Romania to Western UkraineCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
4 infantry moved from Romania to Bessarabia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Alexandria to Egypt
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Tobruk to Gibraltar
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Won’t be until tomorrow or thursday before I get a chance to look at the map, but I know what anzac is doing in the pacific if you want to get scramble orders out of the way. I’ll be attacking phil with inf, art, 2xftr and attacking the surrounding sz with the yunnan bomber. Do you want to scramble the ftr? Those will be my only combat moves in the pacific, not quite sure what my buy is going to be though, so if you want to wait for the map that’s fine.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Persia to Egypt
2 bombers moved from Caucasus to Egypt
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 artillery and 1 fighter
Battle in Egypt
ANZAC attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 harbour; Italians defend with 1 infantry
ANZAC win with 2 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
ANZAC attack with 1 fighter
Germans defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - ANZAC
2 bombers moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Iraq
2 mech_infantrys moved from Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from Russia to Smolensk
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from 35 Sea Zone to JavaPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in Persia
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
7 armour, 26 artilleries, 38 infantry and 19 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
3 fighters moved from Belarus to Archangel
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Germans
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in French Equatorial Africa
Battle in Bryansk
Germans attack with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys in Bryansk, round 2 : 27/91 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking French Equatorial Africa from French, taking Bryansk from Russians with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-JordanNon Combat Move - Germans
1 infantry moved from Alexandria to Egypt
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
2 bombers moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Belarus
3 aaGuns moved from Belarus to Bryansk
3 fighters moved from Archangel to NovgorodPlace Units - Germans
1 airfield placed in Egypt
Turning on Edit Mode
EDIT: Changing ownership of Egypt from Germans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Egypt from Germans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 1 factory_minor
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
wouldnt let me place my complex in egypt this turn, but it did give me my no. Â not sure what’s up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
10 artilleries and 12 mech_infantrys moved from Smolensk to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 10 artilleries and 12 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 10 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
8 infantry moved from Smolensk to Archangel
5 aaGuns and 53 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs