Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
Whackamatt (Axis) vs. Karl7 (Allies +12)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
3 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
1 armour moved from Bulgaria to YugoslaviaCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 fighter and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to Korea
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
5 armour moved from Ukraine to Volgograd
6 armour, 1 artillery, 20 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
1 infantry moved from France to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 5 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 5 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 fighter and 5 infantry
Battle in Bryansk
Germans attack with 7 armour, 1 artillery, 20 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 7 armour, 1 artillery, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
British win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 aaGuns moved from Belarus to BryanskPlace Units - Germans
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in France
4 infantry and 2 mech_infantrys placed in Germany
1 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Urals from Germans
1 armour and 4 infantry moved from Samara to Volgograd
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 fighter moved from Russia to Archangel
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Evenkiyskiy
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Evenkiyskiy from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 artillery and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 5 armour and 1 artillery
Casualties for Russians: 4 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 infantry moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 armour, 3 artilleries, 1 fighter and 7 infantry moved from Manchuria to Korea
2 bombers moved from Shensi to Korea
1 fighter moved from Japan to Korea
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 tactical_bomber moved from Java to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
3 artilleries and 1 infantry moved from Kansu to Shensi
1 armour moved from Anhwe to KweichowCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry
ANZAC defend with 1 fighter; Russians defend with ; Americans defend with 1 artillery and 5 infantry
Japanese win, taking Korea from Americans with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery and 5 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 bombers moved from Korea to Manchuria
2 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
3 armour placed in French Indo China
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,3,1,6,5,6,1,6,2,6,6,1,3,4,5,1,2
Japanese collect 53 PUs (11 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 armour, 3 artilleries, 1 fighter and 7 infantry moved from Manchuria to Korea
2 bombers moved from Shensi to Korea
1 fighter moved from Japan to Korea
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 tactical_bomber moved from Java to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
3 artilleries and 1 infantry moved from Kansu to Shensi
1 armour moved from Anhwe to KweichowCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry
ANZAC defend with 1 fighter; Russians defend with ; Americans defend with 1 artillery and 5 infantry
Japanese win, taking Korea from Americans with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery and 5 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 bombers moved from Korea to Manchuria
2 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
3 armour placed in French Indo China
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,3,1,6,5,6,1,6,2,6,6,1,3,4,5,1,2
Japanese collect 53 PUs (11 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 armour
EDIT: Adding units owned by Japanese to French Indo China: 3 infantry
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Adding units owned by Japanese to Manchuria: 3 armour
EDIT: Turning off Edit Mode -
Use the last file. I changed my mind about where to deploy 3 inf vs 3 armor
-
huh, I am not sure what is going on there in Korea. Did I not declare war on the USSR?
-
Nope. No DOW has been made either way
-
Yeah, I am checking on this. I thought USSR moving into Korea was auto Dec of War.
Anyway, have=ing the Soviet troops there is crazy!
-
The rule is about Mongolia changing sides. It’s only triggered by an attack into Korea/Manchuria. No movement can be a DOW, as all DOWs have their own separate section. You have to declare then attack. Technically, you did a NCM into an allies territory, which is not an attack, and doesn’t negate the Mongols going to your side.
-
The rule is about Mongolia changing sides. It’s only triggered by an attack into Korea/Manchuria. No movement can be a DOW, as all DOWs have their own separate section. You have to declare then attack. Technically, you did a NCM into an allies territory, which is not an attack, and doesn’t negate the Mongols going to your side.
yeah, I was getting sloppy there… anyhow, I am just checking to see if the rules really allow soviet and Japanese troops to occupy the same territory
-
The idea was I would move into Korea to reinforce… obviously…. but if that required a DOW then I would have seen then when I moved in and at least done something to DOW… redone turn or edited in and asked for a break.
As is, I really doubt Japan can attack and control a territory with Soviet troops on it. But, weirder rules are already out there in this game.
-
So, it looks like the USSR can only move into Korea if at war with Japan.
It was obviously my intent to do that - i.e. move into Korea. Otherwise the US would not move in. Moving into Korea would not violate the Mongolia treaty anyway because I did not attack, just NCM.
So, you want to redo Japan with a DOW on Japan by USSR so the game is correct? The game “as is” is in error of the Rules. I will agree to let you keep all favorable rolls obviously.
-
Or we can get a ruling?
whatever you want to do.
-
“While the Soviet Union is not at war with Japan, it remains under the restrictions of being a neutral power on the Pacific map. This means that it cannot move units into territories on that map that are controlled by another power, even an ally, so it could not move units into Korea without first declaring war on Japan.”
SO, turns out the NCM of Russia was illegal. I think the easiest thing for us to do, with a minimum amount of editing, would be for you to replay the Russian turn. Declare war, then roll it up again. If I just redid the Jap turn, I’d have to edit out the switching of Mongolia to Russian territory, etc.
-
Fair enough. I will post new USSR map.
-
corrected map
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Anhwe to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Shan State
1 battleship, 3 carriers and 2 cruisers moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Yunnan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 artilleries and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 bombers moved from Shensi to VolgogradCombat - Japanese
Battle in Shan State
Japanese attack with 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Japanese attack with 2 bombers
Russians defend with 1 armour and 1 factory_minor
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Volgograd to Ukraine
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Kwangsi
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
3 armour placed in Manchuria
1 factory_minor placed in Kwangtung
2 destroyers placed in 36 Sea Zone
1 armour placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,6,4,1,6,1,1,4,3,2,2,5,2,4,6,3,5
Japanese collect 56 PUs (9 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs





