TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 battleship, 3 carriers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Soviet Far East to Amur
4 fighters and 1 tactical_bomber moved from Manchuria to Amur
1 armour moved from Chahar to Kansu
Japanese take Suiyuyan from Russians
1 armour, 2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Chahar to Hopei
1 infantry moved from Rostov to Bryansk
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in 99 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
British win with 1 fighter and 2 transports remaining. Battle score for attacker is -19
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers and 2 cruisers
ANZAC defend with 2 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 carriers and 2 cruisers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Battle in Amur
Japanese attack with 1 armour, 4 fighters and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Kansu from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 fighter owned by the British forced to land in Syria
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Amur to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in French Indo China
1 destroyer placed in 19 Sea Zone
2 armour placed in Manchuria
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,3,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,5,3,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,6,5,5,6,3,1,6,3,3,3,4,1,4,3,4,2,1,2,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,2,2,5,5,3,3,6
Japanese collect 35 PUs (28 lost to blockades); end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs