@knp7765:
Thanks toblerone77. I tried to keep things somewhat realistic. I’m especially excited to try out the trucks and transport planes.
I did wonder about some units, particularly Armored Cars, Light Tanks and Self Propelled Artillery. For instance, both Armored Cars and Light Tanks can blitz. I thought, Light Tanks have 1 defense point better than Armored Cars and cost 1 IPC more, so why would anyone bother with Light Tanks when they can buy more Armored Cars? That’s one reason I decided to go to D 12. That way I could make Armored Cars just a little weaker. Therefore, you get better punch with Light Tanks.
Self Propelled Artillery and Light Tanks have the same values, but that was easily fixed by giving them different abilities.
Using D 12 also allowed me to give Elite Medium Tanks (SS and Guards) a little better values than regular Medium Tanks without making them Heavies.
D12 is clearly a way to get more room for better “historical” accuracy.
However, I still think it is possible to keep a D6 counter-part system.
Actually, you only have 2 units with odd number value.
With in between units (3&7 values), it can be add the “pairing with the same unit give an additional +1”.
Armored Car A1D1M2C4, get +1A when paired to Mech Inf or an another Armored Car, can blitz.
Why did you change OOB medium tank for a lower defensive value?
MEDIUM TANK: 6 - 5 - 2 - 6 . Can “blitz”
HEAVY TANK: 8 - 6 - 2 - 8 . Can “blitz”.
Is it a Panther unit sculpt or T34/85 ?
Tiger-class are slower and cumbersome:
You should have this variation for it:
Tiger 8-8-1-8. No blitz.
Takes 2 hits to destroy. Must destroy first damaged heavy tank before damaging second heavy tank. If damaged heavy tank survives combat, it is repaired at the beginning of the next turn. However, if enemy counter-attacks before heavy tank owner’s next turn, that heavy tank is still damaged and only takes 1 hit to destroy.
Did you get the idea from me? Just curious. :-)
I really think it’s the way to get it balance for ground unit.
However, you had a better formulation: more precise.
http://www.axisandallies.org/forums/index.php?topic=31368.msg1206396#msg1206396
D12 is maybe more needed with planes variant. IDK
With D12, you can make AAA fire @1 once/rnd on 1 airplane. (Off topics.) :wink: