German subs missed. 3 hits - OOL please
88a4308c-1d0a-4b3e-8794-8bb4e92a956f-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Anhwe
2 fighters moved from 35 Sea Zone to Kwangtung
1 battleship, 1 carrier and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Kiangsi
1 fighter moved from Japan to Anhwe
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 2 artilleries and 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 2 artilleries and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 3 : 3/3 hits
UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in Kwangtung, round 3 : 0/3 hits
1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 artilleries and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Kwangtung to 20 Sea Zone
1 bomber moved from Kiangsi to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
Place Units - Japanese
2 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 2 bombers, 1 factory_minor, 1 fighter and 3 infantry
Kiangsi : 1 flag, 1 armour
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 armour
Kwangtung : 1 flag, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
20 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 67 / 94
Russians : 5 / 0
Japanese : 40 / 40
Americans : 53 / 67
Chinese : 8 / 14
British : 34 / 39
UK_Pacific : 20 / 28
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 bomber moved from Gibraltar to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 31 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Philippines
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 105 Sea Zone to Gibraltar
1 fighter moved from 105 Sea Zone to United Kingdom
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Borneo : 2 infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
26 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
16 Sea Zone : 1 submarine
54 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 artillery, 1 bomber, 1 fighter and 1 infantry
Egypt : 1 armour and 1 mech_infantry
United Kingdom : 1 fighter and 4 infantry
Morocco : 1 armour, 2 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 2 infantry and 1 mech_infantry
106 Sea Zone : 2 transports
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
105 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 67 / 94
Russians : 5 / 0
Japanese : 38 / 40
Americans : 55 / 80
Chinese : 8 / 14
British : 34 / 39
UK_Pacific : 20 / 28
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 2 infantry moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Hunan to Kiangsi
1 fighter moved from Kwangsi to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 artillery moved from Sikang to Shensi
Place Units - Chinese
1 artillery placed in Anhwe
1 infantry placed in Sikang
1 artillery placed in Kiangsi
1 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,6,1,3
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 18 to 19
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kwangsi : 1 airfield
Kiangsi : 2 artilleries and 3 infantry
Shensi : 1 artillery
Yunnan : 1 fighter
Suiyuyan : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Anhwe : 2 artilleries and 3 infantry
Production/PUs Summary :
Germans : 67 / 94
Russians : 5 / 0
Japanese : 33 / 40
Americans : 55 / 80
Chinese : 13 / 19
British : 34 / 39
UK_Pacific : 20 / 28
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from India to Northwest Persia
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Persia to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangtung
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
British attack with 3 armour, 3 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 8 mech_infantrys
British roll dice for 3 armour, 3 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 9/15 hits
Germans roll dice for 1 armour, 1 artillery and 8 mech_infantrys in Northwest Persia, round 2 : 4/10 hits
4 infantry owned by the British , 1 artillery owned by the Germans and 8 mech_infantrys owned by the Germans lost in Northwest Persia
British roll dice for 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 5/11 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 armour, 1 artillery and 8 mech_infantrys
Casualties for British: 4 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to French Indo China
3 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from India to Burma
1 bomber moved from 99 Sea Zone to Egypt
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
4 infantry placed in United Kingdom
2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,1,2,1
UK_Pacific collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for British, UK_Pacific :
Kwangsi : 1 fighter, 3 infantry and 1 tactical_bomber
Siam : 1 flag
Burma : 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 aaGun, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 aaGun and 1 factory_minor
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 transport
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag, 2 mech_infantrys
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 3 armour, 3 artilleries and 2 mech_infantrys
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
98 Sea Zone : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 67 / 94
Russians : 5 / 0
Japanese : 30 / 40
Americans : 55 / 80
Chinese : 13 / 19
British : 34 / 34
UK_Pacific : 23 / 25
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Scramble orders for Gibraltar
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 armour moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
3 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from 81 Sea Zone to Cyprus
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Cyprus : 1 flag, 1 bomber and 1 infantry
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Romania : 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Ukraine : 1 armour
Caucasus : 1 infantry
95 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 67 / 94
Russians : 5 / 0
Japanese : 30 / 40
Americans : 55 / 80
Chinese : 13 / 19
British : 34 / 34
UK_Pacific : 23 / 25
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Siam to French Indo China
2 fighters moved from Queensland to Philippines
1 fighter moved from Siam to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour and 1 mech_infantry placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
Philippines : 3 fighters
French Indo China : 2 artilleries and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
35 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
54 Sea Zone : 2 destroyers and 3 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 67 / 94
Russians : 5 / 0
Japanese : 30 / 40
Americans : 55 / 80
Chinese : 13 / 19
British : 34 / 34
UK_Pacific : 23 / 25
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 67 / 94
Russians : 5 / 0
Japanese : 30 / 40
Americans : 55 / 80
Chinese : 13 / 19
British : 34 / 34
UK_Pacific : 23 / 25
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Caucasus to Northwest Persia
Combat - Germans
Battle in Eastern Persia
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Northwest Persia
Germans attack with 6 armour, 1 bomber and 1 fighter
British defend with 3 armour, 3 artilleries and 2 mech_infantrys
Germans roll dice for 6 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 7/8 hits
British roll dice for 3 armour, 3 artilleries and 2 mech_infantrys in Northwest Persia, round 2 : 5/8 hits
2 armour owned by the British , 5 armour owned by the Germans , 3 artilleries owned by the British and 2 mech_infantrys owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 1 bomber and 1 fighter in Northwest Persia, round 3 : 1/3 hits
British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 5 armour
Casualties for British: 3 armour, 3 artilleries and 2 mech_infantrys
Non Combat Move - Germans
1 fighter moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
2 artilleries and 2 infantry moved from Rostov to Caucasus
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Denmark to Germany
3 mech_infantrys moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Denmark to Germany
Place Units - Germans
1 destroyer, 1 fighter and 1 transport placed in 112 Sea Zone
2 bombers and 1 infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
1 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_major and 4 mech_infantrys
Denmark : 1 aaGun and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 1 fighter
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 9 transports
Bulgaria : 1 flag
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
Northwest Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 67 / 94
Russians : 5 / 0
Japanese : 30 / 40
Americans : 55 / 80
Chinese : 13 / 19
British : 34 / 34
UK_Pacific : 23 / 25
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 battleship, 1 carrier, 2 fighters and 5 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Kiangsu to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 5 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag
Kansu : 1 flag
Wake Island : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 5 transports
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 67 / 94
Russians : 4 / 0
Japanese : 31 / 31
Americans : 55 / 80
Chinese : 13 / 19
British : 34 / 34
UK_Pacific : 23 / 25
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Come on Japan hold on!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
You’ve forced the US to take drastic measures…OOL for 112?
Tip the Carrier, Sub, Carrier, Destroyers, Cruiser, planes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Manchuria
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 9 transports
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 3 fighters in 112 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 9 transports in 112 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 3 fighters in 112 Sea Zone, round 3 : 5/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 9 transports in 112 Sea Zone, round 3 : 2/6 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans , 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 3 destroyers and 3 fighters in 112 Sea Zone, round 4 : 3/7 hits
Germans roll dice for 2 fighters and 9 transports in 112 Sea Zone, round 4 : 2/2 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 transport owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
8 transports owned by the Germans lost in 112 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Manchuria from Japanese with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 93
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 9 transports
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 112 Sea Zone and was removed
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tobruk to Alexandria
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Manchuria : 1 infantry and 1 mech_infantry
Borneo : 2 infantry
Queensland : 1 bomber, 1 fighter and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine
26 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
19 Sea Zone : 1 transport
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Alexandria : 2 infantry
Gibraltar : 1 artillery, 1 fighter and 1 infantry
Egypt : 1 armour and 1 mech_infantry
United Kingdom : 1 bomber, 1 fighter and 4 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
Ethiopia : 1 mech_infantry
112 Sea Zone : 3 destroyers
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 submarine
110 Sea Zone : 2 transports
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 62 / 94
Russians : 4 / 0
Japanese : 28 / 31
Americans : 60 / 85
Chinese : 16 / 19
British : 34 / 34
UK_Pacific : 23 / 25
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I intended to choose two fighters for casualties in the last round…I tried to edit it in but the game wouldn’t let me do that until after the NCM was over…let me know if that’s cool with you.
That’s fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 artilleries and 1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
2 artilleries and 3 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Yunnan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 4 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter and 5 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 5 infantry in Kiangsu, round 2 : 7/10 hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kiangsu, round 2 : 4/7 hits
5 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 fighter and 5 infantry
Casualties for Chinese: 4 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
2 infantry placed in Shensi
1 artillery and 1 infantry placed in Anhwe
2 infantry placed in Manchuria
Chinese undo move 2.
1 artillery and 1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 1 airfield
Kiangsu : 4 artilleries and 1 infantry
Jehol : 1 infantry
Manchuria : 1 artillery and 3 infantry
Shensi : 1 artillery and 2 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 1 fighter
Production/PUs Summary :
Germans : 62 / 94
Russians : 4 / 0
Japanese : 21 / 31
Americans : 60 / 85
Chinese : 23 / 29
British : 34 / 34
UK_Pacific : 23 / 25
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0