@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul He decided to go north to capture and hold Leningrad. UK’s AA-Gun are calibrated well so far. ;-)
Soviet defenders heroes!
UK aa Guns heroes!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry, 16 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
5 bombers moved from Eastern United States to 108 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from Iraq to Caucasus
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry, 16 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
5 bombers moved from Eastern United States to 108 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from Iraq to Caucasus
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in 108 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 bombers in 108 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 108 Sea Zone
Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
5 bombers moved from 108 Sea Zone to United Kingdom
Place Units - Americans
4 bombers placed in Eastern United States
1 destroyer and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 2 infantry
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
25 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 4 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
United Kingdom : 5 bombers
French Central Africa : 1 flag, 1 infantry
French West Africa : 1 flag
Caucasus : 1 armour
108 Sea Zone : 1 submarine
86 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 2 destroyers and 4 submarines
Production/PUs Summary :
Germans : 47 / 65
Russians : 22 / 22
Japanese : 72 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 65
Russians : 22 / 22
Japanese : 72 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from Italians
5 artilleries and 5 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from Italians
5 artilleries and 5 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
Combat - British
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 submarine placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
British collect 27 PUs (6 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Yenisey : 1 mech_infantry
Belgian Congo : 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Ukraine : 1 artillery, 1 infantry and 2 mech_infantrys
Caucasus : 3 armour and 3 mech_infantrys
125 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 6 artilleries, 1 factory_minor and 7 infantry
Production/PUs Summary :
Germans : 47 / 65
Russians : 23 / 22
Japanese : 72 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 33 / 27
UK_Pacific : 2 / 0
Italians : 22 / 39
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 2.828
Median : 2.000
Variance : 2.036
Standard Deviation : 1.427
Total rolls : 29
Null / Other
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 108 Sea Zone
4 destroyers moved from 96 Sea Zone to 91 Sea Zone
3 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
Combat - Italians
Battle in 108 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Cyprus
Battle in Syria
Non Combat Move - Italians
1 aaGun moved from Greece to Bulgaria
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
Italians undo move 2.
2 infantry and 1 tactical_bomber placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 armour and 1 infantry moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 1 armour and 5 infantry
42 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
62 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 47 / 65
Russians : 23 / 22
Japanese : 72 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 32 / 27
UK_Pacific : 2 / 0
Italians : 24 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
2 infantry moved from Eastern Persia to Persia
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Persia : 2 infantry
Production/PUs Summary :
Germans : 47 / 65
Russians : 23 / 22
Japanese : 72 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 32 / 27
UK_Pacific : 2 / 0
Italians : 24 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter moved from Finland to Belarus
3 armour moved from Eastern Poland to Novgorod
3 armour moved from Bessarabia to Romania
1 mech_infantry moved from Germany to Romania
1 carrier, 2 destroyers and 2 fighters moved from 105 Sea Zone to 91 Sea Zone
3 carriers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Romania to Normandy Bordeaux
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Romania
1 armour and 2 mech_infantrys placed in Germany
3 fighters placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Archangel to Belarus
1 armour moved from Archangel to Nenetsia
Russians take Nenetsia from Italians
1 armour moved from Nenetsia to Vologda
2 artilleries moved from Archangel to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Archangel to Belarus
1 armour moved from Archangel to Nenetsia
Russians take Nenetsia from Italians
1 armour moved from Nenetsia to Vologda
2 artilleries moved from Archangel to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 3/4 hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Territory Summary for Russians :
Evenkiyskiy : 1 artillery
Timguska : 1 mech_infantry
Belarus : 2 artilleries and 1 infantry
Bessarabia : 1 artillery and 4 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Vologda : 1 aaGun, 1 armour and 2 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 aaGun, 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 72 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 32 / 27
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Germans Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 destroyers, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
2 destroyers moved from 20 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from ANZAC
7 battleships, 4 carriers, 6 destroyers, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
7 artilleries and 9 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 1 mech_infantry moved from Shensi to Timguska
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Timguska
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 8 battleships, 4 carriers, 9 destroyers, 10 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Units damaged: 6 battleships owned by the Japanese
Japanese win with 8 battleships remaining. Battle score for attacker is 59
Casualties for Japanese: 4 carriers, 9 destroyers, 10 fighters and 5 tactical_bombers
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
Battle in New Guinea
Non Combat Move - Japanese
Place Units - Japanese
5 destroyers and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
4 destroyers and 3 transports placed in 6 Sea Zone
3 artilleries placed in Japan
3 infantry placed in India
1 destroyer placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Your US boys rolled unbelievably awesome. My 100% chance win, with estimated survival of 19-20 units ended up as 8 damaged battleships. :|
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Eastern United States to Western United States
4 bombers moved from Eastern United States to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 12 Sea Zone
1 submarine moved from 108 Sea Zone to 105 Sea Zone
1 destroyer and 1 submarine moved from 86 Sea Zone to 68 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Caucasus to Bryansk
2 destroyers and 4 submarines moved from 101 Sea Zone to 28 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Germany
2 infantry moved from Dutch New Guinea to New Guinea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Eastern United States to Western United States
4 bombers moved from Eastern United States to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 12 Sea Zone
1 submarine moved from 108 Sea Zone to 105 Sea Zone
1 destroyer and 1 submarine moved from 86 Sea Zone to 68 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Caucasus to Bryansk
2 destroyers and 4 submarines moved from 101 Sea Zone to 28 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Germany
2 infantry moved from Dutch New Guinea to New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 5,7,5 and causes: 17 damage to unit: factory_major
Bombing raid in Germany causes 17 damage total.
Non Combat Move - Americans
3 bombers moved from Germany to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
Place Units - Americans
1 bomber and 2 infantry placed in Western United States
2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
2 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 4 bombers, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
28 Sea Zone : 2 destroyers and 4 submarines
12 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers, 4 submarines and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
French Equatorial Africa : 1 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
Bryansk : 1 armour
Western Ukraine : 5 bombers
68 Sea Zone : 1 destroyer and 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 32 / 27
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.762
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21
Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 32 / 27
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.762
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21
Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Non Combat Move - British
Place Units - British
1 artillery and 2 mech_infantrys placed in Union of South Africa
2 armour and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 28 PUs (4 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Yenisey : 1 mech_infantry
Belgian Congo : 1 armour, 2 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 3 armour and 3 mech_infantrys
Western Ukraine : 1 artillery, 1 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 6 artilleries, 1 factory_minor and 8 infantry
Production/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 32 / 28
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.607
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Germans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers moved from 91 Sea Zone to 105 Sea Zone
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
4 infantry moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
3 transports moved from 99 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in 105 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 submarine
Italians win, taking 105 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Bulgaria to Romania
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 armour and 5 infantry
63 Sea Zone : 2 transports
62 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0