2014 G40 league rules

  • '12

    @JuanSpain:

    Ok, agreed Gamerman.

    Thanks

    Juan

    I suggest documentation in your game thread.


  • @allweneedislove:

    gamerman, for future league reference is the rule that the first map posted is the map to play?

    There is not a league rule about specifically about this, but Jennifer did clarify during the 2013 league year that once a phase is completed the opponent does not have to allow you to go back.  So posting a map would technically be final, and any changes would have to be allowed by the opponent.  It is common courtesy to allow changes to non-combat movement and placement as long as the opponent has not started studying the board and working on their move, because any changes would interfere with this, so this is what I think common practice should be.

    and only if your opponent allows you to edit can you do so (or have a pregame agreement to allow it).

    i allow noncombat edits for my opponents and have made noncombat edits myself many times.
    but is this not just good etiquette and sportsmanship and not part of the rules?

    You are correct, this is etiquette, sportsmanship, or common courtesy.
    However, strictly speaking and when there is a dispute, you can count on the moderators to rule that in general, moves stand as posted and going back to change things after a phase is complete is at the mercy of your opponent.
    It just makes sense that a strict following of the rulebook is the default, and the rulebook gives a specific order of play, and does not say that you can go back to a previous phase or that any phases are played concurrently.

    So as Jennifer clarified earlier this year, you cannot count on your opponent to allow you to go back to a previous phase (like after you have posted your map, complete with placement of units, you cannot count on going back and changing noncoms) because he is not obligated by the rule book to do so.

    Now of course, common practice is to allow one another to change anything back to the last point at which dice were rolled, and with permission, you can agree to nearly anything (changes going back before dice were rolled).
    But it is a good practice to not rely on this common courtesy so much that you take it for granted and expect it all the time.  It is best to follow the rule book as closely as you can, and you will have less opportunity for complaints/disagreements


  • I prefer to strictly follow the rules and don’t use edit. And rules are very clear about what you can do in every phase.
    I think it’s better and avoid possible confusion, discussions and conflict.
    Also they are the same rules for everyone.

    I’m a beginner, and I make a lot of mistakes, but I try to learn from them and don´t make them again, but I think that human errors are part of the game.
    Anyway it’s my choice, I understand some people prefer to play with edit.

    I agree in future games, it’s best to agree everything before to start the game.
    Thank you all for your time and your help.
    See you.

  • '19 '18

    @Senor_Ralpa:

    I prefer to strictly follow the rules and don’t use edit. And rules are very clear about what you can do in every phase.

    I understand what you mean and I really think that this is a good approach in a live game.

    However, most people on this board play multiple games at the same time. It is not unusual for some players to have 10+ simultaneous games.
    You can’t spend so much time on each of these games and therefor you do make mistakes.

  • '17 '16 '15 '14 '12

    I usually download the file, make my move within 5 or 10 minutes, and post it full of mistakes.  :-P


  • Vance that is bloody funny.
    I am worse than Monty. I take an eternity to post, then worry I did wrong!
    I could never play more than one league game at a time.

  • '18 '17 '16 '11 Moderator

    My opinion on edits is this:
    _If your opponent as not yet started his turn, and if you have not yet started your next turn (since the allies have nations that go back to back) then you may edit your placements and NCMs.

    Otherwise, you are locked in unless your opponent permits you to make the change later._

    The idea is that technically nothing really changed as long as your opponent has not yet moved.  Sure it may take him longer to post his turn, so you may not really be able to bump him until 72 hours after your last edit, but I do not see why someone should be penalized if they notice a fleet of 15 undefended transports in range of an enemy bomber immediately after they finish their turn either.


    As for Christmas week, I do not see a problem suspending the 72 hour posting rule between 22 December, 2013 and 4 January, 2014.

  • '17 '16 '15 '14 '12

    Gamerman & Jennifer, would it be acceptable in a league game if both parties agree to play with a nonstandard set of victory conditions?  I like YG’s rule, which is that the first side to hold 12 VCs for a whole round after round 5 wins (ie same victory condition for allies as for the axis).

  • '20 '19 '18 '17 '16

    captain walker (axis) over Entek (allies +9) So close!

    http://www.axisandallies.org/forums/index.php?topic=32510.75


  • Please re-post that in the “2014 league post game results here” thread, thanks


  • @variance:

    Gamerman & Jennifer, would it be acceptable in a league game if both parties agree to play with a nonstandard set of victory conditions?  I like YG’s rule, which is that the first side to hold 12 VCs for a whole round after round 5 wins (ie same victory condition for allies as for the axis).

    Variance, I must have missed this the other day, due to Entek’s post.

    Yes, you can do pretty much whatever you want in league play if both players agree.
    Rule #4 states that the 2nd edition G40 rules per the rulebook are the DEFAULT.
    What this means is that if the players don’t agree to a different rule, the rule book governs.

    You should absolutely post the details of any rule changes from the default rule book that you are playing by, so that others, especially the moderators, can understand how you are playing (in case there is a dispute)
    You should post this in the first post of your game thread so that we can easily see it.


  • @Gamerman01:

    3 - Scoring/Playoffs
    This is the first year that the official league standings will be determined by points per game (PPG) and not straight win percentage.
    Each player will belong to 1 of 4 tiers based on their 2014 league year game results and PPG.  Cutoffs for tiers will be at 3.50, 2.50, and 1.50 PPG.  
    Players will be awarded points as follows:
    Win over tier 1,2,3,4 earn 6,5,4,3 points, respectively
    Lose to tier 1,2,3,4 earn 2, 1, 0, 0 points, respectively
    Point totals are divided by # of games played to arrive at PPG (which has proven to be a reliable measurement method of the ability of a player)
    All opponents with less than 4 games played will be assigned to the default tier 3.

    I am amending the last sentence in rule #3
    All opponents with less than 4 games played will be assigned their previous tier from the 2013 league IF they have completed 13 or more games in 2013
    All other opponents with less than 4 games played will be assigned to the default tier 3.


  • @Gamerman01:

    I am amending the last sentence in rule #3
    All opponents with less than 4 games played will be assigned their previous tier from the 2013 league IF they have completed 13 or more games in 2013
    All other opponents with less than 4 games played will be assigned to the default tier 3.

    Eh - make that 6 games, not 13.
    6 is enough

  • '19 '18

    @variance:

    Gamerman & Jennifer, would it be acceptable in a league game if both parties agree to play with a nonstandard set of victory conditions?  I like YG’s rule, which is that the first side to hold 12 VCs for a whole round after round 5 wins (ie same victory condition for allies as for the axis).

    You do realize, that’s extremely easy for the Axis to achieve?

    Berlin, Paris, Warsaw, Rome, Novgorod and Volgograd are basically given/very easy to  achieve in Europe (6 cities).
    Shanghai, Hongkong, Tokio, Manila are basically given for Japan (4 cities).

    So you only need two more cities as the Axis! Cairo+Calcutta or Cairo+Sydney are very easy for example.

    I mean, you can agree on whatever you want. Personally, I’d never agree to this, as the Allied player.


  • @MrRoboto:

    I mean, you can agree on whatever you want. Personally, I’d never agree to this, as the Allied player.

    Right.
    World-wide VC conditions isn’t so radical, but 12 is not enough.
    The whole premise of 8 cities and 6 cities is that it’s difficult to get the 8th city in Europe or the 6th city in Pacific, but getting 7 and 5 is not particularly hard, and boom you have 12.  :-)

    But if you go 13, then you have to have at least 8 in Europe or 6 in Pacific and you’re basically back where you started, so I get why you did 12, but that won’t really work either.
    The setup and rules are designed with the 8 city and 6 city rules in tandem.  Not sure I have a constructive suggestion for you other than to not go with world-wide victory conditions unless you go with 13 cities, which would favor the Allies, which is maybe good given that the Allies normally need bids.  But with 13 world-wide VC condition, it might be fair, or the Axis might need a small bid


  • Or, if you want to play 12 then I guess the Allies should get a bigger bid to keep it even…

    I agree with Mr Roboto that 12 worldwide VC condition, assuming 9-12 Allied bid, would be tilted heavily toward the Axis, so I would suggest a significantly larger Allied bid to even things out, and then it could work  :-)

  • '17 '16 '15 '14 '12

    Thanks guys.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    where is the thread for tripple a probs?

    I hate, hate, hate how the prompt to unload transports works…. it ALWAYS screws up or makes confusing what transports are unloading what units when making multiple amphibs from 1 sea zone.

    really annoying

  • '19 '18


  • http://www.axisandallies.org/forums/index.php?topic=31667.0

    Actually, I think he wants the thread, not my list.  It took me a second to realize that, too

    Let 'em have it, Karl!!

    It’s stickied in the “software” section

Suggested Topics

  • 97
  • 422
  • 111
  • 157
  • 73
  • 132
  • 194
  • 174
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts