Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 G40 league rules
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But if your opponent agrees, then it is valid :-D
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For the league finals…. I would like to see a best of 3.
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Could certainly be voluntary, but will not be mandated.
We still have an 8-man playoff that’s not done yet and its final is not even best of 3
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Round robin would be awesome. Only 7 games do em all at once.
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That’s actually a great idea. More thorough, yet it’s all completed in one round instead of going three rounds deep, so it should end much more quickly….
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Talk to me and Jenn near the end of the league year when we’re setting up next year. This year is set.
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To throw a suggestion out there, are you guys aware of the Ladder Leagues over at GTO?
http://www.gametableonline.com/forum/viewforum.php?f=51
Everyone who participates in the league is organized into divisions (presumably divisions of 3-5). One then moves up and down the ladder according to their performance in the division.
Each round lasts 2 months. Each player would play 1 game vrs everyone in the division. 2-4 games over 2 months. At the end of the 2 month period we tally up the results. The winner of the division moves up, the loser moves down, while the winner of the “Champions” division is the “champion”. Tie-breakers are determined by head-to-head games (eg if 2 players end up 2-1, then the winner of the match between them wins the division).
Given the length and complexity of Global, I would lean towards divisions of 4. We could use Gamer’s ranking system for the initial dividing up.
This 1) it allows us to pursue glory on our own time rather than wait for a league playoff 2) groups us into competitive divisions, making for good contests.
Some challenges/complexities include 1) someone has to moderate the league–perhaps a rotating position? 2) if a player takes a break for 2 months, should they go to the bottom or merely go down one division? 3) should new players start at the bottom 4) should more experienced, higher rated players get to start near the top?
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sounds very interesting
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Can axis land air on proaxis in same turn they activate it? For example, G1 land air in Bulgaria?
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no, not possible.
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woops. I am landing in wrong thread.
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I am not opposed to a ladder system, per se. Â Â Something similar to:
1. Â Â Â Â Initial positions on the ladder are determined randomly. Â New members of the League are added to the bottom of the ladder.
2. Â Â Â Â You may challenge anyone who is one, two, three, or four spots above you on the ladder. Â If you are challenged to a ladder game, and you are not already in a game, you must play. Â (A refusal to play is treated as a loss - except by approval of league moderators Jennifer and Gamerman on a case by case basis - i.e. your wife is giving birth this week and you don’t want to get embroiled in a game just now.) Â
3. Â Â Â Â The player making the challenge makes the first bid. Â
4.     If the lower-ranked player wins, the lower-ranked player takes the higher-ranked player’s spot on the ladder, and the higher-ranked player moves down one spot.
5.     If the higher-ranked player wins, there is no change in the players’ rankings.
6. Â Â Â Â If the game ends in a draw, the lower-ranked player takes the spot just below the higher-ranked player. Â Draws by agreement must be approved by a moderator.
7. Â Â Â Â After a ladder game is played, at least one of the players must play a ladder game against someone else before they are allowed to play each other again.
May have to make reporting just wins/loses from each side in a thread with absolutely no other commentary - or better yet, PM them and then create a spreadsheet in a thread that can be updated. Â
Please note, I am ONLY tossing out examples, I am not saying “it will be…” And if the general consensus is we want to go with something along this route, then it won’t take effect until 1/1/2015 at the earliest.
Oh, and to clarify, when I do random matchups, I put everyone into two equal columns in MS Excel (2007) and tell it to randomize…it’s not truly random, but eh…small sample size, sure it does not matter too much. It’ll change.
Of course, instead of random, we could just take Gamer’s results and just plug the players into it as well…be less changes in the first few weeks.
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Cmdr Jennifer,
I like it. The changes I’d suggest are
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Initial positions are determined by Gamer’s ranking.
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A new round of challenges begins every 2 months. Or perhaps every month.
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Before the new round begins, each player declares if they will participate. The penalty for not participating is losing 3-5 spots on the ladder.
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I’m not sure how you would do this ladder system when players are playing multiple games at once – I think our current system is working very well to encourage play. I think only the playoff system needs a slight tweak.
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I’m not sure how you would do this ladder system when players are playing multiple games at once – I think our current system is working very well to encourage play. I think only the playoff system needs a slight tweak.
agreed.
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I am surprised people still play revised.
AA50 way better. Revised is super luck oriented. My R1 attacks failed BOO. G1 attacks egypt, BATTLESHIP LOSES TO DESTROYER BOOOOOOO.
TRANSPORT LIVES AFTER DD CARRIER ATTACK IT. BOOOOOOO. booo boobo boboboob.
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DO NOT GET ME STARTED WITH THE BALTIC FLEET.
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I beat Bayder the #1 ladder player who plays revised tournaments on other forums 9 games strait. 3 dice, 4 low luck, 2 extreme low luck. HE BLAMES LUCK EVERYTIME AND I AGREE LOOL. My destroyer literally diced his bship, giving him something silly like 10 ELL points or something, I did not even understand his ELL spreadsheet, but I did not care.
He got all these ELL points and I had none, because I was hitting everything in low luck. He was raging so hard.
Funny thing is he invented ELL after I beat him in a low luck game because I diced him in low luck.
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I never got to play him in a ladder game oddly enough, only on the triple a lobby when he was really desperate for a game and I was the only one on.
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I am proud of lone transports hitting a 1 after a lone fighter or bomber comes in only to miss. I am proud of my baltic fleet hitting the 4 and the other 4 and then the 3. I am proud of my lone destroyer dicing the lone battleship.
I am proud to hit when it counts.
Still I cannot imagine a tournament of revised.





