Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2014 G40 league rules
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Saw this in the Triple A issues thread too - added as item #18b
Player, you will want to familiarize yourself with my whole list.
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Thanks, I perused that list of yours and added it to my A&A bookmark folder. Some I knew about and others I had no idea about. Thanks for that list!
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Sure - it’s a compilation of not only the things I found or experienced, but several from others on the A&A.org boards - it is the result of a community effort. As you can see in the notes, the developer has actually listed most of these in the Triple A game notes, for those he hasn’t fixed.
We’re finding more all the time. Your FIC attack NO is just the latest addition.
Indeed, studying the list, I would think a player would learn a lot of often-overlooked rules… that could help your game significantly… -
Sure - it’s a compilation of not only the things I found or experienced, but several from others on the A&A.org boards - it is the result of a community effort. As you can see in the notes, the developer has actually listed most of these in the Triple A game notes, for those he hasn’t fixed.
We’re finding more all the time. Your FIC attack NO is just the latest addition.Â
Indeed, studying the list, I would think a player would learn a lot of often-overlooked rules…Â that could help your game significantly…this has become quite the list. I imagine it can create all sorts of headaches in some games?
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After reading your list of TripleA issues, I think I’ve found another. If you walk into an empty enemy TT with a MInf using 1 movement in the combat phase, it lets you do 1 movement in the noncombat phase as well, leading to a psuedo-blitz.
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Interesting - I did not know that Shin Ji
I do consider that covered by #16, which covers various combat move/noncombat move issues. In general, Triple A lets you move things partly in combat and then in noncombat. Yours is another example of this.
(I try to keep the list down in order to not overwhelm the developer or readers)
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Anyone have any word on MrRoboto? He’s been AWOL lately and I didn’t know if anyone had heard from him or if he simply forgot to inform me he was on vacation. I wouldn’t worry, but usually he’s posting just about every day. :wink:
Hopefully he’s in good health and doing fine.
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Hi there,
I’m back! Sorry, the last week was just packed, I could have used 40 hours a day g
With the world cup going and friends coming over to watch it on a daily basis the last thing I needed was my pc catching a virus. And yet that’s exactly what happened. Had to reinstall windows completely, was a lot of work, but now I’m finished and here I am.
Today we’re gonna crush Ghana and book our ticket to the round of 16!
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What does ADS stand for?
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What does ADS stand for?
If I remember correctly it stands for automated dice server or something like that. Head over to http://www.axisandallies.org/forums/index.php?board=53.0 if you would like info on how to download triplea, play by forum, and setup a new play by forum game. Gargantua and Zhukov both have how to threads pinned to the top of the software subforum.
Hi there,
I’m back! Sorry, the last week was just packed, I could have used 40 hours a day g
With the world cup going and friends coming over to watch it on a daily basis the last thing I needed was my pc catching a virus. And yet that’s exactly what happened. Had to reinstall windows completely, was a lot of work, but now I’m finished and here I am.
Today we’re gonna crush Ghana and book our ticket to the round of 16!
Glad to see you’re doing alright and it was just a computer issue. Granted computer issues inherently suck, but still relatively minor things. And you had me confused about Ghana. I was thinking, “But we already beat Ghana and we don’t even play today.” And then I realized you live in Germany and everything fell into place!
I created a WC thread here http://www.axisandallies.org/forums/index.php?topic=33697.0. Feel free to stop in a weigh in and the action thus far. :-D
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Today we’re gonna crush Ghana and book our ticket to the round of 16!
Germany machine is the champion!
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I think we should have a league rule that UnknownSoldier and TheWell-KnownSoldier play each other in a league game. :-P
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I have in two different posts now come across the notion that the bidding placement (in the league) are to be limited to one unit per territory. Is this the case? If it is the case should it not be edited into the first post on this tread and are there any other hidden rules out there?
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@TheWell-KnownSoldier:
I have in two different posts now come across the notion that the bidding placement (in the league) are to be limited to one unit per territory. Is this the case? If it is the case should it not be edited into the first post on this tread and are there any other hidden rules out there?
As far as I know there isn’t a rule per se. But most players arrange this in during the bidding process.
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Right. Default is, there is no limit. If you don’t specify, there is no limit.
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Default is also to play by the rulebook if not specified otherwise, so if you want to close the weird fleet/sub combat move/noncombat move loophole where you can’t attack a sub in your zone and also move out in non-com at the same time, you have to specify and agree to that.
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Good to know. :-)
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Right. Default is, there is no limit. If you don’t specify, there is no limit.
I should clarify that you don’t just specify. Both players must agree, to depart from league rule defaults.
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What?!? You mean that if I specify that I win the game by capturing France that’s not valid? :-D
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Now you got it





