interesting start
2014 G40 league rules
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Imho you are dramatizing the issue.
Most of the time it doesn’t affect your plane paths at all. Only very few cases (like India -> TRJ) are really important.
Other than that, I have not needed to edit anything so far.
roboto: what does that mean dramatizing the issue?
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It appears you have to be super careful whenever you are doing something with neutrals - attacking them, flying over them, walking into them…
In my experience you almost never have to give them special treatment.
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You might be breaking rules without knowing it, too, Roboto :lol:
Bold - I said nothing that could be interpreted to say that you can rely on TripleA in any way, in fact, the phrase you quoted was yet another way of me saying TripleA is wrong.
Roboto - it is very important to understand the neutral rules and to be watching for violations. It is extremely major sometimes, and India-TrJ is not what I’m referring to…. More like India-Moscow, or attacking Turkey or Spain and then fly off somewhere else, etc. It is a major enough issue that there should be no argument about whether it is important to understand the rules clearly. It is important.
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Gamer I knew what you meant just wast sure others would so wanted to give one more disclaimer to tripleA, which we all of course love. Some of us just wish the developers understood the rules and some of the nuances of the game a little better.
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I thought I needed to get in 8 games before the season ended. I will do.
Would someone explain why I thought this was the necessary number and for what exactly?
Thank you.
And I am not drunk! -
Apologies. Have just gone to page 1 for the answer.
Pretend I am drunk. -
One question……in the bid is possible for China to place units that are not infantries or artilleries…for example you can place a tank or a fighter in Yunnan with the bid?
thanks
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Senor_Ralpa,
The league bidding rules do not prohibit these Chinese units. The league rules permit just about anything if you and your opponent agree.
I recommend you check with your opponent and if you’re both OK with it prior to bidding, then it’s fine. Jennifer has said before that they are all allowed, however you will note the league rules do not expressly permit these units either. It is reasonable for a player to have a problem with these units, as they are not included in the physical game and are pretty clearly not intended to be included in the game any more than a nuclear sub is.
Check with your opponent before bidding. If he’s fine with it, then go crazy. If not, I think you should agree with him.
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We will probably limit Chinese bid units to Infantry, Artillery and Fighters in the future however. We have just failed to do so up until this point and I am not a fan of suddenly altering things in the middle of a league year, which is why we have not changed it.
We’ll have a league rule discussion over what should be changed, added or removed later….probably early October.
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thank you for your answers, it´s an interesting issue……in my opinion it must be forbidden too in the bid the use of fighters for the chinese…but probably will open amazing oportunities too
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I am not in favor of preventing you from being permitted to bid for units China can legally have in the game. My only concern is if we should allow them to bid for mech infantry or tanks. One tank in Yunnan could have drastic changes on game play.
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Basically we can have our Chinese Navy until November :lol:
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Chinese navy is against the rule book. You can have any ground or air forces until November
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thank you for your answers, it�s an interesting issue……in my opinion it must be forbidden too in the bid the use of fighters for the chinese…but probably will open amazing oportunities too
A chinese fighter is an interesting bid idea but I hesititate from trying it because it cannot attack naval units.
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thank you for your answers, it�s an interesting issue……in my opinion it must be forbidden too in the bid the use of fighters for the chinese…but probably will open amazing oportunities too
A chinese fighter is an interesting bid idea but I hesititate from trying it because it cannot attack naval units.
It would only be nice because you could drop infantry on the territory you land it on no matter where it lands. But I think a British fighter would be better because it is more universal in usage - it can attack navy, it can leave China, etc. Even better might be a second transport off the coast of India, come to think of it, hmm….think I might start requiring bids to be ground units for MY PERSONAL GAMES lol.
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@Cmdr:
thank you for your answers, it�s an interesting issue……in my opinion it must be forbidden too in the bid the use of fighters for the chinese…but probably will open amazing oportunities too
A chinese fighter is an interesting bid idea but I hesititate from trying it because it cannot attack naval units.
It would only be nice because you could drop infantry on the territory you land it on no matter where it lands. But I think a British fighter would be better because it is more universal in usage - it can attack navy, it can leave China, etc. Even better might be a second transport off the coast of India, come to think of it, hmm….think I might start requiring bids to be ground units for MY PERSONAL GAMES lol.
Yup, an extra India transport is quite versatile–you can use it to attack Italian east africa or to snag islands round 1.
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or both.
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OK, astute P@nther has noticed that FAQ/errata have been updated for AA50, P40 and E40.
Even though it wasn’t done properly (listed as a FAQ that contradicts the rulebook, instead of errata that CHANGES the rulebook), clearly the rulemakers have made an attempt to close the naval loophole involving transports/submarines (the MagicQ loophole).
So for any NEW games started in 2014 league and beyond, the rulebook has changed. You are allowed to escape your sea zone and also simultaneously attack subs/transports that started in your zone.
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The latest FAQ clarifies that you may COMBAT MOVE whatever ships you want, away from a zone to avoid combat even if it’s not a hostile zone (only has subs/transports).
HOWEVER, it is important to note that it is a combat move away from the zone to avoid combat, so just as if the zone were hostile (surface warships), you CANNOT load up transports unless they are doing an amphibious assault this turn, and since ships are moved in the combat movement phase, they cannot do anything in the non-combat movement phase (transports will not be able to load/unload in the non-combat movement phase)
If you have any questions, please ask.
League games are played by the rulebook and official FAQ/errata, and the official FAQ was amended recently for the unintended rulebook wording that only allowed you to make a combat move that did not result in combat (escaping combat) from HOSTILE sea zones so that you can now also escape combat in non-hostile sea zones.It should be noted that many of the implications of escaping combat still exist (If you noncom subs into an enemy fleet, they still won’t be able to attack your subs and also use the transports in non-com - can only make amphibious assaults with them).
The only unintended portion of the rulebook per Krieghund, is the specification that the zone be HOSTILE. -
There used to be a file that mentioned all the situations that require a dice to be rolled on the forum, but I can’t seem ton find it.