@Karl7:
So here is my proposed rule change:
At the end of the first round in a league game, the Axis player only may declare a redo for the first round, and the game is restarted from the beginning of Germany’s turn. This may be done only once per game. Once the redo is used, the Axis play must continue or concede. If a redo is opted for, the Allies automatically receive +5 to their bid and may place their bid before the German turn.
Gamerman criticized this idea on the grounds that it would give license to players to do crazy stuff. But I think this would be minimized by the fact that only the Axis can declare a redo and there really aren’t any “crazy” game altering moves the Axis can do R1 they already aren’t committed to. Sure Japan could try to capture Hawaii R1 or Italy capture Cairo R1, but the reality is the Axis R1 is pretty set.
Thoughts?
Hey Karl, I am clearly against such a rule and - this might sound extreme - such a rule would significantly reduce my interest to play A&A.
Luck is involved and this is good. There is no need that A&A has to be like chess. If you want to, simply agree on a low luck game.
In addition I second what Gamerman said, such a rule will only induce reckless G1s.
I think in the long term the luck factor is VERY important to motivate weaker players to play stronger players. It is like poker, the poker game exists because sometimes the worse player wins, this is good.
If you consider you A&A career one big game such G1 disasters just even out.
Some players decided to stretch their G1, get great position often and immediate losses sometimes.
Others don’t stretch G1, get normal positions in average and almost never disasters. (and even 99,913% can end in a disaster as we both know:D)
I am totally fine with it and definitely think that that luck factor is an essential spice to that game which keeps it interesting to a larger audience, where people play each other on any skill level, because luck does on important thing (see my avatar):
It makes “hope dying last”