Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs2014 G40 league rules
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The DOW on true neutrals is just a TripleA thing, right? Does that have any affect at all if you DOW on a prior turn, but don’t actually attack anything? If you attack a territory on an earlier turn, can you fly over it freely?
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The DOW on true neutrals is just a TripleA thing, right? Does that have any affect at all if you DOW on a prior turn, but don’t actually attack anything? If you attack a territory on an earlier turn, can you fly over it freely?
tripleA handles the neutrals completely wrong - don’t trust anything it does. you can only fly over a neutral territory that you actually attacked. on the turn you attack any neutral, the rest of the neutrals, for all intents and purposes i believe, become like pro-the other side-neutrals. the one(s) you actually attack become friendly to the other side, meaning they can land aircraft there immediately, unless you took the territory of course.
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Ok, that clears up my questions. Thanks.
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I guess my questions aren’t cleared up yet :|
c) You CAN fly over a neutral that has been attacked previously, because it is actually no longer a neutral even if it was not conquered. It has joined the opposing side. You can do this in the non-combat move immediately following the attack.
Sounds like if I attack Afganistan with USA fig in moscow, then UK air can fly over no matter what.
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To clarify, I’m asking if a neutral does indeed join the axis side immediately if it is attacked by the allies.
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I guess my questions aren’t cleared up yet� :|
c) You CAN fly over a neutral that has been attacked previously, because it is actually no longer a neutral even if it was not conquered.� It has joined the opposing side.� You can do this in the non-combat move immediately following the attack.
Sounds like if I attack Afganistan with USA fig in moscow, then UK air can fly over no matter what.
Absolutely correct as it relates to any neutral which has actually been attacked on any prior turn by any power.
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To clarify, I’m asking if a neutral does indeed join the axis side immediately if it is attacked by the allies.
in this case Afghanistan immediately becomes friendly to the axis but does not become axis controlled until an axis land unit walks in.
All unattached neutrals change to proaxis neutral status and all that entails.
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To clarify, I’m asking if a neutral does indeed join the axis side immediately if it is attacked by the allies.
in this case Afghanistan immediately becomes friendly to the axis but does not become axis controlled until an axis land unit walks in.
All unattached neutrals change to proaxis neutral status and all that entails.
Friendly is NOT neutral.
Axis controlled
Friendly to axis
Pro axis neutral
True neutral -
Oh, I see. I didn’t get the distinction between friendly and pro-axis neutral. The rule book calls them friendly neutrals, so I got confused :oops:
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Oh, I see. I didn’t get the distinction between friendly and pro-axis neutral. The rule book calls them friendly neutrals, so I got confused :oops:
Yes bad wording by rulebook.
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Oh, I see. I didn’t get the distinction between friendly and pro-axis neutral. The rule book calls them friendly neutrals, so I got confused :oops:
Yes bad wording by rulebook.
I think they rulebook tried to use the word ‘friendly’ as shorthand for ‘proaxis or Pro allied’. :|
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I think that the term “friendly” is used in the same context as the Dutch territories are to UK Pacific and ANZAC. You can land a “friendly” plane there, but you don’t actually take the territory until you place a land unit in it.
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The only distinctions btw friendly and pro are that aircraft can land in friendly and aircraft can fly over friendly without restriction.
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Good explanations, I will add supplementary explanations.
Friendly means the territory has joined the alliance (is part of the Axis or the Allies) and is no longer neutral. Therefore planes can land there and planes from both sides can fly over.
“Pro-Axis” or “Pro-Allies” means it is still neutral. Territories remain pro-axis or pro-allies until they are activated/claimed OR attacked at which time they become friendly to one of the sides (even if attacked and no infantry are lost).
There is no such thing as declaring war on the neutrals, so if you click declare war on neutrals in Triple A but then don’t actually attack one, then you actually haven’t done anything and no territories will change.
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One final clarification… triplea doesn’t handle the neutrals correctly in almost every regard so beware.
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Yeah you already said that :-)
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Yeah you already said that :-)
don’t think i can stress it enough. reading your post, one might think tripleA could possibly be trusted in come cases to do something right… :wink:
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reading your post, one might think tripleA could possibly be trusted in come cases to do something right… :wink:
I have no idea what you’re talking about
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reading your post, one might think tripleA could possibly be trusted in come cases to do something right… :wink:
I have no idea what you’re talking about
“There is no such thing as declaring war on the neutrals, so if you click declare war on neutrals in Triple A but then don’t actually attack one, then you actually haven’t done anything and no territories will change.”
This is the sentence i was referring to. Not sure how each and every person would interpret this so wanted to reiterate that no matter what tripleA does, do not trust it to do anything correctly when it comes to the neutrals.
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Imho you are dramatizing the issue.
Most of the time it doesn’t affect your plane paths at all. Only very few cases (like India -> TRJ) are really important.
Other than that, I have not needed to edit anything so far.





