Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 G40 league rules
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Saw this in the Triple A issues thread too - added as item #18b
Player, you will want to familiarize yourself with my whole list.
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Thanks, I perused that list of yours and added it to my A&A bookmark folder. Some I knew about and others I had no idea about. Thanks for that list!
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Sure - it’s a compilation of not only the things I found or experienced, but several from others on the A&A.org boards - it is the result of a community effort. As you can see in the notes, the developer has actually listed most of these in the Triple A game notes, for those he hasn’t fixed.
We’re finding more all the time. Your FIC attack NO is just the latest addition.
Indeed, studying the list, I would think a player would learn a lot of often-overlooked rules… that could help your game significantly… -
Sure - it’s a compilation of not only the things I found or experienced, but several from others on the A&A.org boards - it is the result of a community effort. As you can see in the notes, the developer has actually listed most of these in the Triple A game notes, for those he hasn’t fixed.
We’re finding more all the time. Your FIC attack NO is just the latest addition.Â
Indeed, studying the list, I would think a player would learn a lot of often-overlooked rules…Â that could help your game significantly…this has become quite the list. I imagine it can create all sorts of headaches in some games?
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After reading your list of TripleA issues, I think I’ve found another. If you walk into an empty enemy TT with a MInf using 1 movement in the combat phase, it lets you do 1 movement in the noncombat phase as well, leading to a psuedo-blitz.
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Interesting - I did not know that Shin Ji
I do consider that covered by #16, which covers various combat move/noncombat move issues. In general, Triple A lets you move things partly in combat and then in noncombat. Yours is another example of this.
(I try to keep the list down in order to not overwhelm the developer or readers)
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Anyone have any word on MrRoboto? He’s been AWOL lately and I didn’t know if anyone had heard from him or if he simply forgot to inform me he was on vacation. I wouldn’t worry, but usually he’s posting just about every day. :wink:
Hopefully he’s in good health and doing fine.
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Hi there,
I’m back! Sorry, the last week was just packed, I could have used 40 hours a day g
With the world cup going and friends coming over to watch it on a daily basis the last thing I needed was my pc catching a virus. And yet that’s exactly what happened. Had to reinstall windows completely, was a lot of work, but now I’m finished and here I am.
Today we’re gonna crush Ghana and book our ticket to the round of 16!
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What does ADS stand for?
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What does ADS stand for?
If I remember correctly it stands for automated dice server or something like that. Head over to http://www.axisandallies.org/forums/index.php?board=53.0 if you would like info on how to download triplea, play by forum, and setup a new play by forum game. Gargantua and Zhukov both have how to threads pinned to the top of the software subforum.
Hi there,
I’m back! Sorry, the last week was just packed, I could have used 40 hours a day g
With the world cup going and friends coming over to watch it on a daily basis the last thing I needed was my pc catching a virus. And yet that’s exactly what happened. Had to reinstall windows completely, was a lot of work, but now I’m finished and here I am.
Today we’re gonna crush Ghana and book our ticket to the round of 16!
Glad to see you’re doing alright and it was just a computer issue. Granted computer issues inherently suck, but still relatively minor things. And you had me confused about Ghana. I was thinking, “But we already beat Ghana and we don’t even play today.” And then I realized you live in Germany and everything fell into place!
I created a WC thread here http://www.axisandallies.org/forums/index.php?topic=33697.0. Feel free to stop in a weigh in and the action thus far. :-D
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Today we’re gonna crush Ghana and book our ticket to the round of 16!
Germany machine is the champion!
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I think we should have a league rule that UnknownSoldier and TheWell-KnownSoldier play each other in a league game. :-P
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I have in two different posts now come across the notion that the bidding placement (in the league) are to be limited to one unit per territory. Is this the case? If it is the case should it not be edited into the first post on this tread and are there any other hidden rules out there?
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@TheWell-KnownSoldier:
I have in two different posts now come across the notion that the bidding placement (in the league) are to be limited to one unit per territory. Is this the case? If it is the case should it not be edited into the first post on this tread and are there any other hidden rules out there?
As far as I know there isn’t a rule per se. But most players arrange this in during the bidding process.
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Right. Default is, there is no limit. If you don’t specify, there is no limit.
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Default is also to play by the rulebook if not specified otherwise, so if you want to close the weird fleet/sub combat move/noncombat move loophole where you can’t attack a sub in your zone and also move out in non-com at the same time, you have to specify and agree to that.
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Good to know. :-)
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Right. Default is, there is no limit. If you don’t specify, there is no limit.
I should clarify that you don’t just specify. Both players must agree, to depart from league rule defaults.
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What?!? You mean that if I specify that I win the game by capturing France that’s not valid? :-D
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Now you got it





