Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 G40 league rules
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I’d like to propose a general amnesty for the 72 hour rule for week of Christmas and perhaps the new year. This saves people from having to book off game time over what is a pretty busy holiday time.
I’m not saying no turns be played, just that anyone going over the 72 hour turn limit would be immune to a formal bump; a clock suspension for the 2 weeks of the holidays.
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@PGMatt:
I’d like to propose a general amnesty for the 72 hour rule for week of Christmas and perhaps the new year. This saves people from having to book off game time over what is a pretty busy holiday time.
I’m not saying no turns be played, just that anyone going over the 72 hour turn limit would be immune to a formal bump; a clock suspension for the 2 weeks of the holidays.
this should go without saying really. it’s Christmas people! :wink: :-)
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Hi,
In my game with JuanSpain, we have a discussion about the rules, and we have agreed that we will accept your decision.
Before starting the game, we agreed don’t use the edit mode to correct strategic human mistakes of non-combat movements. We only use edit mode in very exceptional cases, if the machine does not allow something obviously legal.He is Germany and moved his turn completely and posted turn summary in the forum. In this turn, he didn’t make combat moves, only non-combat movement and placed units that he bought. Then he realized that there were english subs in Canada, that he haven’t seen before, and he want to repeat their turn to change his non-combat movement. He say that it doesn’t affect the game and it’s allowed by the rules.
I’m not agreed with him. I think we have very much time to think our movements and see whole map, but once you’ve made a decision and moved, and posted turn summary in forum, if you made a mistake you should take it. I think that human errors are also part of the game. This german non-combat movement affect the war and english movements.
Please, we need to know your decision as moderators of the game about if he can repeat his turn. We will accept your decision. Thanks.
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OK Senor_Ralpa, I have read your post and can help you guys out with this disagreement.
You can just send a private message to a moderator (Cmdr Jennifer or me) in the future - otherwise you risk the “peanut gallery” chiming in with all their opinions :-)The first thing I’m going to do is look at your game thread to see if there is evidence of this pre-game agreement between you two. If it was done by private messages, you guys should forward those to me so I can read them.
The first thing I need to determine is whether JuanSpain actually agreed to not using edit mode (or going back and changing) for oversights/human error. :-) -
Alright, there is no pregame agreement written in the game thread, so I guess you two agreed by private message or some other means (telephone??).
Can you provide evidence of this agreement?
I only know basic Spanish, so you may need to translate for me. -
yes, the agreement was made by private message.
I’ll tell JuanSpain that confirm this agreement in this forum or send you a personal message.Don’t worry, I haven’t secrets and I don’t care that “peanut gallery” chiming…… :-D
Thank you very much for the quick answer.
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I’m happy to help
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yes, the agreement was made by private message.
I’ll tell JuanSpain that confirm this agreement in this forum or send you a personal message.Don’t worry, I haven’t secrets and I don’t care that “peanut gallery” chiming…… :-D
Thank you very much for the quick answer.
the peanut gallery says even if the agreement was made, first time offense would be nice to let pass (with you in turn getting one pass at a later time). Then clearly delineated rules in the thread with strict enforcement if you really want to play this way. We are just talking about changes to noncombat movements right?
Cheers
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Yes, just changes to noncombat movements, and thanks for the helpful input
However, the actual content and wording of the agreement will probably be relevant -
yes, the agreement was made by private message.
I’ll tell JuanSpain that confirm this agreement in this forum or send you a personal message.Don’t worry, I haven’t secrets and I don’t care that “peanut gallery” chiming…… :-D
Thank you very much for the quick answer.
gamerman is right you should send these types of requests in a personal message, otherwise the peanut gallery throws in their opinion.
so i will be one of those nuts.
the base rules should be a map posted is final. i allow my opponent to change noncombat and expect that they do the same for me. i would think less of my opponent for not allowing noncombat edits, but i do think it is their right to do so.
now if you made an agreement saying you would allow noncombat edits then that is different, but the base rules should be up to the opponent if you can edit.
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Hi,
I also don´t mind using private messages or opened ones for this discussion with the moderators. Will start opened and will move to private if moderators decide that is the best way to proceed.
Senor_Ralpa contacted me and proposed a game with no tech, low luck and no Edits. I accepted that, and a bid of +11 for allies as Senor_Ralpa is beginner.
It was not explicitly discussed on the agreement, but my understanding with players concerned about the use of Edit, is that they are concerned about:
- Having to check whether the Edits where legal or not (making validation of the opponent turn complex and time consuming)
- Not being sure whether the opponent took advantage of knowing combat results, when applying the Edits after them
- What kind of Edits to accept (Purchase, combat, non combat, place…)
And not just because it allows you to correct a mistake.
I repeated the turn because I was correcting a Non combat mistake after having posted the turn, as I did not see subs in Canada until I reviewed the map afterwards. I recognice it was an easy initial turn (round 2) and played a bit quickly. There was only one combat with no dice involved and it was repeated anyway (fighter attacking transport), and so, no issues related to other Edit function concerns appear in what I did.
Personally, I always accept repeated turns by my opponent if that happened before I downloaded the file and/or posted new movements, because I consider that if the opponent decided a better move on his/her own and with no additional information (spetially not changing combat moves/results), there is no reason for not accepting it.
I have been allowed to do so by the rest of the players until now and allowed them also.
Even when the opponent asks for a completely repeated turn with combat changes included, I may accept it if I did not move yet and I believe the combat results are not part of the decision, but the strategy was changed by a better one. I consider all that, part of a fair play.
It is true that I had never agreed a no Edits game (nobody asked until now), and that I repeated the turn to correct a mistake, but the spirit and implications of Edit is much more than that as I explained above, in fact, I did the change with no Edits. Perhaps we should have agreed also on restricting the possibility to reload a game turn prior to opponent download, where no combat results differ, or even restricting repeating the combat moves, and make the game even more strict, but that was not agreed.
As Senor_Ralpa said, I will also accept moderators decision on how to continue this game.
Both turn files were posted, so Senor_Ralpa can cotinue selecting the one the moderators decide.
Cheers
Juan
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Juan, I think you should not make the change that you wanted to make.
- Senor_Ralpa is a beginner
- You did not clearly communicate what you meant about edits, apparently. Senor_Ralpa thought it meant you couldn’t go back to a previous phase and change stuff. You had a different definition in your own mind.
- You played a bit quickly
I think it would be sporting for you to give Senor_Ralpa what he wants here, and then you guys need to talk about what exactly you mean by “no edits” from here on out so you won’t have this issue again.
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gamerman, for future league reference is the rule that the first map posted is the map to play?
and only if your opponent allows you to edit can you do so (or have a pregame agreement to allow it).i allow noncombat edits for my opponents and have made noncombat edits myself many times.
but is this not just good etiquette and sportsmanship and not part of the rules? -
Ok, agreed Gamerman.
Thanks
Juan
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gamerman, for future league reference is the rule that the first map posted is the map to play?
There is not a league rule about specifically about this, but Jennifer did clarify during the 2013 league year that once a phase is completed the opponent does not have to allow you to go back. So posting a map would technically be final, and any changes would have to be allowed by the opponent. It is common courtesy to allow changes to non-combat movement and placement as long as the opponent has not started studying the board and working on their move, because any changes would interfere with this, so this is what I think common practice should be.
and only if your opponent allows you to edit can you do so (or have a pregame agreement to allow it).
i allow noncombat edits for my opponents and have made noncombat edits myself many times.
but is this not just good etiquette and sportsmanship and not part of the rules?You are correct, this is etiquette, sportsmanship, or common courtesy.
However, strictly speaking and when there is a dispute, you can count on the moderators to rule that in general, moves stand as posted and going back to change things after a phase is complete is at the mercy of your opponent.
It just makes sense that a strict following of the rulebook is the default, and the rulebook gives a specific order of play, and does not say that you can go back to a previous phase or that any phases are played concurrently.So as Jennifer clarified earlier this year, you cannot count on your opponent to allow you to go back to a previous phase (like after you have posted your map, complete with placement of units, you cannot count on going back and changing noncoms) because he is not obligated by the rule book to do so.
Now of course, common practice is to allow one another to change anything back to the last point at which dice were rolled, and with permission, you can agree to nearly anything (changes going back before dice were rolled).
But it is a good practice to not rely on this common courtesy so much that you take it for granted and expect it all the time. It is best to follow the rule book as closely as you can, and you will have less opportunity for complaints/disagreements -
I prefer to strictly follow the rules and don’t use edit. And rules are very clear about what you can do in every phase.
I think it’s better and avoid possible confusion, discussions and conflict.
Also they are the same rules for everyone.I’m a beginner, and I make a lot of mistakes, but I try to learn from them and don´t make them again, but I think that human errors are part of the game.
Anyway it’s my choice, I understand some people prefer to play with edit.I agree in future games, it’s best to agree everything before to start the game.
Thank you all for your time and your help.
See you. -
I prefer to strictly follow the rules and don’t use edit. And rules are very clear about what you can do in every phase.
I understand what you mean and I really think that this is a good approach in a live game.
However, most people on this board play multiple games at the same time. It is not unusual for some players to have 10+ simultaneous games.
You can’t spend so much time on each of these games and therefor you do make mistakes. -
I usually download the file, make my move within 5 or 10 minutes, and post it full of mistakes. :-P
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Vance that is bloody funny.
I am worse than Monty. I take an eternity to post, then worry I did wrong!
I could never play more than one league game at a time.





