Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
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Wheat and you are stronger than me gentlemen, I was a bit lucky in the games vs you. Hope being closer to you next year.
Thank you anyway.
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Balladeer over Mallery29
http://www.axisandallies.org/forums/index.php?topic=34246.75
Doesn’t help when Germany can’t take France. :cry:
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Shin Ji beat variance (allies +12).
Allies quit in round 27. Egypt holding for the moment but Germany just too strong, millions of unstoppable bombers.
http://www.axisandallies.org/forums/index.php?topic=34461.240
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KnownSoldier over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34534.75
12 bid is starting to look too low for allies. I am losing all across the board on that bid. Axis play is reaching new heights of intensity. This league is gong to end on a low note for me! I might even hit level 3! :-P
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You’re right, Karl, 12 is too low (especially assuming limit of 1 per TT).
Looks like 18-20 is more like it? -
Actually, your PPG is going UP for that loss. Because you lost to well-known before, and because this loss puts him in tier 1. So you get 2 points for losing to a tier 1, plus a point for playing him before, makes 3 points, which increases your average… :lol:
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Garg Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34446.210
NOw that I am thinning out my games, maybe I can win one.
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Garg Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34446.210
NOw that I am thinning out my games, maybe I can win one.
whoops, Garg was the Allies
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http://www.axisandallies.org/forums/index.php?topic=34160.0
Roboto (Allies) over Juan
Strong game by Roboto, to me, Roboto should be a solidly ranked Tier 1.
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You can rematch! You guys can play up to best of 11, first to 6 wins :-)
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After playing a remarkable 60+ matches each, I am sure both Roboto and Juan will be higher ranked next season :-)
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Time will tell, that’s for sure
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I’d like to say I taught Roboto everything he knows, ;)
“I say gg, you did very well again. You do little to no mistakes with your experience and I learned some nice strategies from you.”
But he’s playing so many games since our first few back in the day… who knows.
http://www.axisandallies.org/forums/index.php?topic=31636.165It seems his Blowboto days are over!
Do I hear a rematch in the wind? Who wants to see one??!?!?!
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Oh my…
You totally smashed me back then :-) And while I truly have improved a lot ever since, chances are you’re still gonna win against me, since I am still not on par with the Tier1’s in this league.
But I’d love to play a rematch. If it’s a league game! Who wants to see Garg in the league??!?!?!
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http://www.axisandallies.org/forums/index.php?topic=34145.105
Karl over Mallery29…
…I wish I had more time to see this to the end…I wasn’t going to win, but I’m running out of time…well played sir!
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Oh my…
You totally smashed me back then :-) And while I truly have improved a lot ever since, chances are you’re still gonna win against me, since I am still not on par with the Tier1’s in this league.
But I’d love to play a rematch. If it’s a league game! Who wants to see Garg in the league??!?!?!
Make a bid!
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Of interest…
The win constitution of the top 9 players in the league:
30 Allied Wins
72 Axis WinsThe loss constitution of the top 8 players in the league:
14 Allied Losses
20 Axis LossesThe top 9 players in the league have played
92 games as Axis (Winning 78%)
44 games as Allies (Winning 68%)CONCLUSION:
At first I wanted to jump to the conclusion that the Axis were simply stronger at setup.
but now I wonder…Are the Axis better because the top players play them more often? Or are the top players better because they choose to take the Axis side more often?
Which matters more? The setup or the player? Maybe League 2015 has a stipulation that you should play some games for each side? Like if you play a 2nd game against an opponent, that you switch the bid inversely and play?
Just food for thought.
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I like the analysis, Garg,
I’ve been asking myself the same question for awhile, too.Looking into the top 9 myself,
Me1945 and WheatbeerMe1945 hasn’t lost, and has taken the Axis 10 times but the Allies only 2
Wheatbeer loves the Axis, specializes in them, and plays them much better than the Allies.Ghostglider and Boldfresh have actually both had more success with the Allies this year
Rasmustb, Hobo, Gamerman01, and Zhukov
Zhukov and myself are not really specialists (we don’t normally prefer one side much more than the other) and have both had more success with the Axis
Rasmustb and Hobo have had more success with the Axis. (I think this is your typical player’s experience - they win more with the Axis)My conclusion:
When you look at the individual data, you see mixed results and circumstances. This is a rather small sample size (about 9 players), but it still seems to appear the Axis are easier to win with.
Only having to win on one board or the other is a big advantage. -
I like the analysis, Garg,
I’ve been asking myself the same question for awhile, too.Looking into the top 9 myself,
Me1945 and WheatbeerMe1945 hasn’t lost, and has taken the Axis 10 times but the Allies only 2
Wheatbeer loves the Axis, specializes in them, and plays them much better than the Allies.Ghostglider and Boldfresh have actually both had more success with the Allies this year
Rasmustb, Hobo, Gamerman01, and Zhukov
Zhukov and myself are not really specialists (we don’t normally prefer one side much more than the other) and have both had more success with the Axis
Rasmustb and Hobo have had more success with the Axis. (I think this is your typical player’s experience - they win more with the Axis)My conclusion:
When you look at the individual data, you see mixed results and circumstances. This is a rather small sample size (about 9 players), but it still seems to appear the Axis are easier to win with.
Only having to win on one board or the other is a big advantage.Having played more games than anyone aside from Mr. Roboto this league, I will say the Axis play has really gotten good. I say this as one who usually (almost exclusively) plays the Allies.
But is this the player or the game? Hm, I’d say both to the extent that it takes great players to exploit the weaknesses of the game. Right now the weakness that is being exploited is that Japan is so powerful at the start that the US really has to do a tricky job of countering it while not allowing the Germans/Italians to run wild. If you get that wrong, then you’re looking at one side or the other falling to the Axis.
If there is a “problem” with the game, I think, and as I have said before many times, it is the real weakness of the UK. Its NO’s suck. It’s fleet gets wiped out every time, allowing the Axis to control the Atlantic/Med for a time. Egypt is seriously hard to defend against a concerted Axis attack. This is why most or all of any bid goes to them.
Before I jump in the 2015 league, maybe I will spend some time studying this and try to find a solution. Maybe it really is that the bid needs to be a minimum of 18. I’ve been doing 12 to 9 and getting killed!