Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
-
The Odonis game might be able to be continued.
-
There’s a check box reading “Remove Tokens at the end of turn” or something similar, directly beneath the option to include tech. You can still change that option and continue to play.
@alex: in that case, I’ll gladly accept your challenge.
-
It is time to put up the sign-up sheet for the additional league playoffs, which start 11/2/14!
From the 2014 league rules:“All players who have completed 4 or more games and who did not qualify for the main playoff may sign up for participation in the additional league playoffs. These playoffs will also start with 8 players each and will be ordered by PPG (with byes or play-in games as necessary).”
I will be setting up the additional league playoffs based on who has signed up by the end of 11/1/14.
You should sign up even if you are currently in the top 8 and want to participate in playoffs, in the event that you do not end up in the top 8.I underlined it above, but I repeat, ALL PLAYERS who have a ranking # (have played 4+ games by 11/1/14) are invited to these playoffs. I have not restricted myself by promising how many would be in each bracket, but I will be looking to put 8 in a bracket, so that there are a maximum of 3 games to play.
Link to signup sheet to follow -
Um, I think I’ll restrict edit access to the signup sheet to myself so there is no hanky-panky
So PM me if you want to sign up for the playoffs, and I’ll add you to the list. I’ll provide a link to the list so that everyone can see who’s signed up. Also, if you change your mind and want to be removed, just PM me
-
I’ll provide a link to the list so that everyone can see who’s signed up.
Easier to just add a sheet to the rankings spreadsheet.
The signup sheet is the second sheet on the rankings spreadsheet. To be added, you need to let me know you want to sign up.
Thank you Mr. Roboto for getting us kicked off!
-
wheatbeer (allies+18) defeats snake11eyes (axis)
-
Just making cheap advertisement for Gargantuas XDAP2 - Tournament, cause it’s easy to miss.
Go on, find a team partner and sign up!
http://www.axisandallies.org/forums/index.php?topic=34519.0;topicseen
-
Well-Known Soldier (Axis) over UnknownSoldier (Allies+12)
http://www.axisandallies.org/forums/index.php?topic=34241.msg1318112#msg1318112
-
Juan Spain Axis over Karl 7
http://www.axisandallies.org/forums/index.php?topic=34233.135
Good game. Juan pulled last minute move with German bombers that allowed him a quick win in the Pacific.
-
Juan Spain Axis over Karl 7
http://www.axisandallies.org/forums/index.php?topic=34233.135
Good game. Juan pulled last minute move with German bombers that allowed him a quick win in the Pacific.
Good game Karl, fantastic start by your side, and great competition this 2014 league with you Sir.
-
JuanSpain (Axis) over wheatbeer (Allies +20)
http://www.axisandallies.org/forums/index.php?topic=34161.195
-
That’s unexpected!
-
-
Wheat and you are stronger than me gentlemen, I was a bit lucky in the games vs you. Hope being closer to you next year.
Thank you anyway.
-
Balladeer over Mallery29
http://www.axisandallies.org/forums/index.php?topic=34246.75
Doesn’t help when Germany can’t take France. :cry:
-
Shin Ji beat variance (allies +12).
Allies quit in round 27. Egypt holding for the moment but Germany just too strong, millions of unstoppable bombers.
http://www.axisandallies.org/forums/index.php?topic=34461.240
-
KnownSoldier over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34534.75
12 bid is starting to look too low for allies. I am losing all across the board on that bid. Axis play is reaching new heights of intensity. This league is gong to end on a low note for me! I might even hit level 3! :-P
-
You’re right, Karl, 12 is too low (especially assuming limit of 1 per TT).
Looks like 18-20 is more like it? -
Actually, your PPG is going UP for that loss. Because you lost to well-known before, and because this loss puts him in tier 1. So you get 2 points for losing to a tier 1, plus a point for playing him before, makes 3 points, which increases your average… :lol:
-
Garg Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34446.210
NOw that I am thinning out my games, maybe I can win one.