Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 League Post Game Results Here
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Ah, the joy of playing internationally. The internet is so awesome.
and he has watched your games, where you are always good, therefore he’s used to it. :-)
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Bold, make a screenshot of your 22nd post from now! ;)
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
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Bold, make a screenshot of your 22nd post from now! ;)
Or, you could take the screen shot, and sell it to him
Shoot, there’s a whole business opportunity waiting for you.
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
This one’s causing an avalanche in the rankings :-)
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Ah, the joy of playing internationally. The internet is so awesome.
and he has watched your games, where you are always good, therefore he’s used to it.  :-)
Exposed me. :-D
Yeah, the meaning was, it is always an honour playing someone like Gamer, and an opportunity to learn. And also I hope to play many more games :-D
Winning him is a different matter. :cry:
Second try up :-P -
Whackamatt (Axis) vs. dawgoneit (Allies +15)–Whackamatt wins
http://www.axisandallies.org/forums/index.php?topic=34231.150 -
Ghost/Bold game three rubber match - Ghost (allies +13) over Bold in round 22 - one of the largest naval battles in recent memory skews hard for the allies and the axis concedes. All three games of the season series went to the allies with fairly low bids, very interesting!
http://www.axisandallies.org/forums/index.php?topic=34114.new#new
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
This one’s causing an avalanche in the rankings :-)
why?
And btw, am I getting it right - my win over Balladeer was actually REDUCING my PPG? I have another game with Mallery that I’m going to win with almost certainty - should I urge him not to report it to avoid falling down even further?
Let me just say, if that’s the case - it’s a silly flaw in the ranking system. There HAS to be some way to avoid that.
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You fell because that was Balladeer’s 4th game. Causing him to be tier 4 instead of starter tier 3. This dropped his past opponents. JWW dropped to tier 2. That caused a lot of other people to be adjusted. You’ve played pretty much everyone, so when a couple players drop tiers, you take hits. Opposite is also true.
You only go down very slightly for beating a tier 4. A 3.30 playing a tier 4 is a pretty severe mismatch.
You are 20-0 against tier 4’s. Those are not competitive games, frankly.
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You are 1-15 against tier 1’s. I would argue that you are still over-rated at 3.30. So your beating up on tier 4’s is actually putting your PPG closer to where it should be. System is near perfect :-D
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And no you should not urge him not to report it. Finished league games are to be reported.
You have played 67 games and are at 3.30. You know how much a +3 is going to reduce your PPG? Probably by less than .01.
You should be playing tier 1-3, Roboto. Again, you are 20-0 against tier 4, and probably very few of those were even close.
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Actually, if I were you I would play tier 2’s and 3’s, and play 4’s for fun (which is probably why you play them).
At 1-15 against tier 1’s, you’re definitely not in that category. I mean, the dice are going to give you a win once in a while.
20-0 against tier 4’s - that just proves my system is working great. You didn’t even allow a single DICE win to them.
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The Known Soldier over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34491.75
Terrible game for me… the dice bled the allies dry including a couple real woppers like the japanese dd’s that can kills numerous subs and planes again and again in one off battles… :-P
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Axis Dominion as Axis over Karl 7
http://www.axisandallies.org/forums/index.php?topic=34505.60
this isn’t my day, another dicing… this time in a big sea battle… sometimes I hate this game… :-P
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I’m not arguing that your system isn’t putting me at the right spot or that it’s ranking ppl wrongly. It is in fact working very accurately.
I just think it’s very counter-intuitional that you’re dropping after a win, no matter who you defeated.
I take challenges from everyone, not even looking at your spreadsheet. In fact, I have not checked it for at least half a year. And I am also challenging basically everyone. Especially newcomers to that site, because I want to welcome them, give them advice and guide them. And while most of them turn out to be tier 3-4 (like Balladeer), sometimes they turn out to be quite good. Your posts made it look like I was grinding on tier 4 ppl to get cheap wins and frankly, I do not want to be perceived that way.
I’m used to ELO rating systems. In these, you just get a +1 or even a +0 when defeating a much lower opponent. Being punished for winning against a tier 4 means that I will be very careful at choosing my opponent next season. Including refusing any challenges from newcomers, which is a shame.
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If I had fully understood that aspect and not have played a single game against tier 4’s (thus removing 20 games (wins) of my belt), my ranking would be 3.4 instead of 3.3.
While it doesn’t affect me hugely, it could have put me (or anyone else) in another tier.
If your system requires me to win against tier 4’s to drop my PPG to more accurately rate me, I consider that a flaw (in an otherwise very well working system).
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Right, I hear all that and I’ve heard it before from others.
Was not trying to make you look like anything, just pointing out interesting and relevant facts, like 20-0 against tier 4.PPG is not like a high score that you should be trying to see how high you can get, not necessarily. If you take all comers, don’t expect your PPG to be maximized.
Whether you get a 3 point score that very slightly lowers your PPG or your PPG stays unchanged, the difference is not significant.
I would argue that you should NOT be close to tier 1 (3.40) because you have gone 1-15 against tier 1’s. So I actually think that it’s good that beating a tier 4 is 3 points and would slightly lower a player who has PPG over 3.00. You are 4-3 against Karl who is at 2.72 and 4-1 against Juan who is at 2.65. Seems 3.30 is where you should be, definitely no higher. So in my mind you are reinforcing that it is appropriate to drop slightly for playing tier 4’s.
A tier 4 is 1.50 or below. You went 20-0 against them this year. If you’re just playing to have fun (taking all comers) that’s awesome, that’s what the league is all about. But the idea that you can just play any challenger who comes along without considering their rating at all, and that your rating should be maximized, just doesn’t really mix, not with this system.
ELO has flaws too. It is easy to become over-rated, by beating up on weaklings a lot.
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I will repeat a point I’ve made multiple times before.
Even if your PPG stays the same or dips slightly after a win over a weak player, you are getting a benefit. Your PPG is becoming firmer because you have completed more games. If you subsequently lose in a competitive match, your PPG will not drop as much as it would have, if you had never recorded the previous win against a weaker player.
I am not willing to tweak the system to take away the possibility that you will drop when over-matching another player and winning, because that will have other effects, namely, creating more over-rated players.
You can already easily be over-rated. We have players who play a few games, beat a couple tier 4’s and a couple tier 3’s, and they’re at 3.5 or above and tier 1. But would probably get waxed by a tier 1 if they actually played one.
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ok going to have to ask for a call on my game. he’s been mia for a long time now.
hobo (axis) vs axisandalliesplayer (allies +12)
http://www.axisandallies.org/forums/index.php?topic=33739.45