Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2014 League Post Game Results Here
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Another win for the Allies?! Wow, is this going against the trend of last year as a whole (there were a couple months there where the Allies were holding their own).
How long until the Axis catch up? WILL the Axis catch up? :-)
I failed to point out:
Allies are 25-18 so far :-o
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More accurately, because you have already completed best of 3 (Mr Roboto being up 2-0).
See league rule #2Because Mr Roboto also won the 3rd game, even after Amon completes 12 games during the year (this game being the 13th) you will not be able to have any more league games count, that are between the two of you (3-0 is already best of 5).
Yeah, I noticed that. Do not worry, will play 20 games this season ;)
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Degrasse over tcnancehttp://www.axisandallies.org/forums/index.php?topic=31556.0
Degrasse allies
Gamerman01 -
Juanspain over Degrasse
http://www.axisandallies.org/forums/index.php?action=post;topic=32278.225;num_replies=229
Degrasse allies
Gamerman01 -
http://www.axisandallies.org/forums/index.php?topic=32439.new#new
Bold over JWW allies +15……
aggressive UK1 that went incredibly wrong, crazy dice… not worth continuing…
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Lost against JuanSpain
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MrRoboto (Allies) over JuanSpain (Axis)
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Trajan (Axis) defeats Odonis (Allies + 11)
(He asked me to post as he is on vacation)
http://www.axisandallies.org/forums/index.php?topic=32296.75
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wheatbeer (Axis) over Amon-Sul (Allies +12)
www.axisandallies.org/forums/index.php?topic=32435.new#new
Interesting start but German brilliant play in the Med secured the win for the Axis. :mrgreen:
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captain walker (Allies +9) over Entek (Axis)
I was able to snatch defete out of the jaws of victory! I took Moscow pretty early, but with Japan about to fall and the combined forces of ANZAC, UK, and USA making progress in the Caucuses I decided to call it.
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Variance (allies +10) beat Dawgoneit (axis)
http://www.axisandallies.org/forums/index.php?topic=32388.120
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toan6ca (Axis) over MrRoboto (Allies+12)
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Karl7 Allies over Soulblighter
http://www.axisandallies.org/forums/index.php?topic=32481.150
This was a close one.
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http://www.axisandallies.org/forums/index.php?topic=32482.90
Karl7 (Allies+10) over Whack
Against a good opponent like Karl, you need all the help you can get. The server did not do me any favors. Having bad dice in four critical battles, ranging from 85-65% of winning, stole all hope.
Still can’t believe my 6 tanks and 1 bomber couldn’t kill 7 inf. :|
I’ll get you next time, Gadget! errr…Karl7!
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Whackammat over me and my Allies.
http://www.axisandallies.org/forums/index.php?topic=32503.new#new
Hey, Whack, I have some good chances in my game against Karl, it would be interesting if I win then we re in a circle ehhe 8-)
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At least post the turn summary with the dice results!
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I already quit the game. It was 3 hits by my side, and 11 by yours. With london on teh plate for Axis adn this defeat I think I did not have any chances
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London isn’t the game! Just ask Karl, I took London and STILL lost. It can happen. But thanks for the win, i suppose.
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Wackamatt over PGMatt again…2 for 2 in our simo series, so good fortune and play to him!
http://www.axisandallies.org/forums/index.php?topic=32192.105
Although I can see many turns of slogging, the Axis will ultimately beat the Allies through economic power, military power, board position, and generally “the US cannot win a war on two fronts all by itself”.
Good game(s) by Wack!
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Mr Roboto (allies+0) beat variance.
http://www.axisandallies.org/forums/index.php?topic=32504.45
Bad dice at Moscow.





