e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2014 League Post Game Results Here
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Thank you, Juan, I appreciate your patience during the game and all your politeness
Just posting to say that’s the first time I’ve ever played you (in response to “always good playing him” comment) :-)
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Thank you, Juan, I appreciate your patience during the game and all your politeness
Just posting to say that’s the first time I’ve ever played you (in response to “always good playing him” comment) :-)
he just meant it was always good the whole game.
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Ah, the joy of playing internationally. The internet is so awesome.
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Ah, the joy of playing internationally. The internet is so awesome.
and he has watched your games, where you are always good, therefore he’s used to it. :-)
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Bold, make a screenshot of your 22nd post from now! ;)
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
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Bold, make a screenshot of your 22nd post from now! ;)
Or, you could take the screen shot, and sell it to him
Shoot, there’s a whole business opportunity waiting for you.
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
This one’s causing an avalanche in the rankings :-)
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Ah, the joy of playing internationally. The internet is so awesome.
and he has watched your games, where you are always good, therefore he’s used to it.  :-)
Exposed me. :-D
Yeah, the meaning was, it is always an honour playing someone like Gamer, and an opportunity to learn. And also I hope to play many more games :-D
Winning him is a different matter. :cry:
Second try up :-P -
Whackamatt (Axis) vs. dawgoneit (Allies +15)–Whackamatt wins
http://www.axisandallies.org/forums/index.php?topic=34231.150 -
Ghost/Bold game three rubber match - Ghost (allies +13) over Bold in round 22 - one of the largest naval battles in recent memory skews hard for the allies and the axis concedes. All three games of the season series went to the allies with fairly low bids, very interesting!
http://www.axisandallies.org/forums/index.php?topic=34114.new#new
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
This one’s causing an avalanche in the rankings :-)
why?
And btw, am I getting it right - my win over Balladeer was actually REDUCING my PPG? I have another game with Mallery that I’m going to win with almost certainty - should I urge him not to report it to avoid falling down even further?
Let me just say, if that’s the case - it’s a silly flaw in the ranking system. There HAS to be some way to avoid that.
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You fell because that was Balladeer’s 4th game. Causing him to be tier 4 instead of starter tier 3. This dropped his past opponents. JWW dropped to tier 2. That caused a lot of other people to be adjusted. You’ve played pretty much everyone, so when a couple players drop tiers, you take hits. Opposite is also true.
You only go down very slightly for beating a tier 4. A 3.30 playing a tier 4 is a pretty severe mismatch.
You are 20-0 against tier 4’s. Those are not competitive games, frankly.
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You are 1-15 against tier 1’s. I would argue that you are still over-rated at 3.30. So your beating up on tier 4’s is actually putting your PPG closer to where it should be. System is near perfect :-D
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And no you should not urge him not to report it. Finished league games are to be reported.
You have played 67 games and are at 3.30. You know how much a +3 is going to reduce your PPG? Probably by less than .01.
You should be playing tier 1-3, Roboto. Again, you are 20-0 against tier 4, and probably very few of those were even close.
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Actually, if I were you I would play tier 2’s and 3’s, and play 4’s for fun (which is probably why you play them).
At 1-15 against tier 1’s, you’re definitely not in that category. I mean, the dice are going to give you a win once in a while.
20-0 against tier 4’s - that just proves my system is working great. You didn’t even allow a single DICE win to them.
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The Known Soldier over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34491.75
Terrible game for me… the dice bled the allies dry including a couple real woppers like the japanese dd’s that can kills numerous subs and planes again and again in one off battles… :-P
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Axis Dominion as Axis over Karl 7
http://www.axisandallies.org/forums/index.php?topic=34505.60
this isn’t my day, another dicing… this time in a big sea battle… sometimes I hate this game… :-P
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I’m not arguing that your system isn’t putting me at the right spot or that it’s ranking ppl wrongly. It is in fact working very accurately.
I just think it’s very counter-intuitional that you’re dropping after a win, no matter who you defeated.
I take challenges from everyone, not even looking at your spreadsheet. In fact, I have not checked it for at least half a year. And I am also challenging basically everyone. Especially newcomers to that site, because I want to welcome them, give them advice and guide them. And while most of them turn out to be tier 3-4 (like Balladeer), sometimes they turn out to be quite good. Your posts made it look like I was grinding on tier 4 ppl to get cheap wins and frankly, I do not want to be perceived that way.
I’m used to ELO rating systems. In these, you just get a +1 or even a +0 when defeating a much lower opponent. Being punished for winning against a tier 4 means that I will be very careful at choosing my opponent next season. Including refusing any challenges from newcomers, which is a shame.
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If I had fully understood that aspect and not have played a single game against tier 4’s (thus removing 20 games (wins) of my belt), my ranking would be 3.4 instead of 3.3.
While it doesn’t affect me hugely, it could have put me (or anyone else) in another tier.
If your system requires me to win against tier 4’s to drop my PPG to more accurately rate me, I consider that a flaw (in an otherwise very well working system).





