Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2014 League Post Game Results Here
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Axis Dominion beat variance (allies +12)
http://www.axisandallies.org/forums/index.php?topic=34454.60
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Helmutpower Axis -VS- dawgoneit Allies +11
Helmutpower is missing in action, (sept, 13 last post). dawgoneit wins.
if Helmutpower shows back up I would be willing to resume.
http://www.axisandallies.org/forums/index.php?topic=34065.0 -
http://www.axisandallies.org/forums/index.php?topic=34197.0
Gamer (Allies + 18) vs JuanSpain (Axis)
Good game by Gamer, like we are used to. Always good playing him.
Juan
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Thank you, Juan, I appreciate your patience during the game and all your politeness
Just posting to say that’s the first time I’ve ever played you (in response to “always good playing him” comment) :-)
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Thank you, Juan, I appreciate your patience during the game and all your politeness
Just posting to say that’s the first time I’ve ever played you (in response to “always good playing him” comment) :-)
he just meant it was always good the whole game.
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Ah, the joy of playing internationally. The internet is so awesome.
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Ah, the joy of playing internationally. The internet is so awesome.
and he has watched your games, where you are always good, therefore he’s used to it. :-)
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Bold, make a screenshot of your 22nd post from now! ;)
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
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Bold, make a screenshot of your 22nd post from now! ;)
Or, you could take the screen shot, and sell it to him
Shoot, there’s a whole business opportunity waiting for you.
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
This one’s causing an avalanche in the rankings :-)
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Ah, the joy of playing internationally. The internet is so awesome.
and he has watched your games, where you are always good, therefore he’s used to it.  :-)
Exposed me. :-D
Yeah, the meaning was, it is always an honour playing someone like Gamer, and an opportunity to learn. And also I hope to play many more games :-D
Winning him is a different matter. :cry:
Second try up :-P -
Whackamatt (Axis) vs. dawgoneit (Allies +15)–Whackamatt wins
http://www.axisandallies.org/forums/index.php?topic=34231.150 -
Ghost/Bold game three rubber match - Ghost (allies +13) over Bold in round 22 - one of the largest naval battles in recent memory skews hard for the allies and the axis concedes. All three games of the season series went to the allies with fairly low bids, very interesting!
http://www.axisandallies.org/forums/index.php?topic=34114.new#new
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
This one’s causing an avalanche in the rankings :-)
why?
And btw, am I getting it right - my win over Balladeer was actually REDUCING my PPG? I have another game with Mallery that I’m going to win with almost certainty - should I urge him not to report it to avoid falling down even further?
Let me just say, if that’s the case - it’s a silly flaw in the ranking system. There HAS to be some way to avoid that.
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You fell because that was Balladeer’s 4th game. Causing him to be tier 4 instead of starter tier 3. This dropped his past opponents. JWW dropped to tier 2. That caused a lot of other people to be adjusted. You’ve played pretty much everyone, so when a couple players drop tiers, you take hits. Opposite is also true.
You only go down very slightly for beating a tier 4. A 3.30 playing a tier 4 is a pretty severe mismatch.
You are 20-0 against tier 4’s. Those are not competitive games, frankly.
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You are 1-15 against tier 1’s. I would argue that you are still over-rated at 3.30. So your beating up on tier 4’s is actually putting your PPG closer to where it should be. System is near perfect :-D
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And no you should not urge him not to report it. Finished league games are to be reported.
You have played 67 games and are at 3.30. You know how much a +3 is going to reduce your PPG? Probably by less than .01.
You should be playing tier 1-3, Roboto. Again, you are 20-0 against tier 4, and probably very few of those were even close.
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Actually, if I were you I would play tier 2’s and 3’s, and play 4’s for fun (which is probably why you play them).
At 1-15 against tier 1’s, you’re definitely not in that category. I mean, the dice are going to give you a win once in a while.
20-0 against tier 4’s - that just proves my system is working great. You didn’t even allow a single DICE win to them.
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The Known Soldier over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34491.75
Terrible game for me… the dice bled the allies dry including a couple real woppers like the japanese dd’s that can kills numerous subs and planes again and again in one off battles… :-P





