Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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No problem, Dawgoneit, go ahead and report the game as complete (win)
If he comes back and wants to resume, you can grant him that opportunity if you want (you don’t have to), and if you do keep playing, just report back here and I will undo the result until such time as the game is actually complete.
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http://www.axisandallies.org/forums/index.php?topic=34303.0
Whack over Soup +14
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Axis Dominion beat variance (allies +12)
http://www.axisandallies.org/forums/index.php?topic=34454.60
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Helmutpower Axis -VS- dawgoneit Allies +11
Helmutpower is missing in action, (sept, 13 last post). dawgoneit wins.
if Helmutpower shows back up I would be willing to resume.
http://www.axisandallies.org/forums/index.php?topic=34065.0 -
http://www.axisandallies.org/forums/index.php?topic=34197.0
Gamer (Allies + 18) vs JuanSpain (Axis)
Good game by Gamer, like we are used to. Always good playing him.
Juan
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Thank you, Juan, I appreciate your patience during the game and all your politeness
Just posting to say that’s the first time I’ve ever played you (in response to “always good playing him” comment) :-)
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Thank you, Juan, I appreciate your patience during the game and all your politeness
Just posting to say that’s the first time I’ve ever played you (in response to “always good playing him” comment) :-)
he just meant it was always good the whole game.
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Ah, the joy of playing internationally. The internet is so awesome.
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Ah, the joy of playing internationally. The internet is so awesome.
and he has watched your games, where you are always good, therefore he’s used to it. :-)
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Bold, make a screenshot of your 22nd post from now! ;)
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
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Bold, make a screenshot of your 22nd post from now! ;)
Or, you could take the screen shot, and sell it to him
Shoot, there’s a whole business opportunity waiting for you.
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
This one’s causing an avalanche in the rankings :-)
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Ah, the joy of playing internationally. The internet is so awesome.
and he has watched your games, where you are always good, therefore he’s used to it.  :-)
Exposed me. :-D
Yeah, the meaning was, it is always an honour playing someone like Gamer, and an opportunity to learn. And also I hope to play many more games :-D
Winning him is a different matter. :cry:
Second try up :-P -
Whackamatt (Axis) vs. dawgoneit (Allies +15)–Whackamatt wins
http://www.axisandallies.org/forums/index.php?topic=34231.150 -
Ghost/Bold game three rubber match - Ghost (allies +13) over Bold in round 22 - one of the largest naval battles in recent memory skews hard for the allies and the axis concedes. All three games of the season series went to the allies with fairly low bids, very interesting!
http://www.axisandallies.org/forums/index.php?topic=34114.new#new
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
This one’s causing an avalanche in the rankings :-)
why?
And btw, am I getting it right - my win over Balladeer was actually REDUCING my PPG? I have another game with Mallery that I’m going to win with almost certainty - should I urge him not to report it to avoid falling down even further?
Let me just say, if that’s the case - it’s a silly flaw in the ranking system. There HAS to be some way to avoid that.
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You fell because that was Balladeer’s 4th game. Causing him to be tier 4 instead of starter tier 3. This dropped his past opponents. JWW dropped to tier 2. That caused a lot of other people to be adjusted. You’ve played pretty much everyone, so when a couple players drop tiers, you take hits. Opposite is also true.
You only go down very slightly for beating a tier 4. A 3.30 playing a tier 4 is a pretty severe mismatch.
You are 20-0 against tier 4’s. Those are not competitive games, frankly.
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You are 1-15 against tier 1’s. I would argue that you are still over-rated at 3.30. So your beating up on tier 4’s is actually putting your PPG closer to where it should be. System is near perfect :-D
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And no you should not urge him not to report it. Finished league games are to be reported.
You have played 67 games and are at 3.30. You know how much a +3 is going to reduce your PPG? Probably by less than .01.
You should be playing tier 1-3, Roboto. Again, you are 20-0 against tier 4, and probably very few of those were even close.





