Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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Horrible G1’s are my specialty. I’ve never had a perfect German opening. NEVER. That’s why I always go for the allies.
i lost france recently and BARELY took it with the italians. have you ever failed in both attacks karl?
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No, never that bad. I usually lose a plane or two and a lot of infantry.
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Another win for the Allies?! Wow, is this going against the trend of last year as a whole (there were a couple months there where the Allies were holding their own).
How long until the Axis catch up? WILL the Axis catch up? :-)
I failed to point out:
Allies are 25-18 so far :-o
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More accurately, because you have already completed best of 3 (Mr Roboto being up 2-0).
See league rule #2Because Mr Roboto also won the 3rd game, even after Amon completes 12 games during the year (this game being the 13th) you will not be able to have any more league games count, that are between the two of you (3-0 is already best of 5).
Yeah, I noticed that. Do not worry, will play 20 games this season ;)
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Degrasse over tcnancehttp://www.axisandallies.org/forums/index.php?topic=31556.0
Degrasse allies
Gamerman01 -
Juanspain over Degrasse
http://www.axisandallies.org/forums/index.php?action=post;topic=32278.225;num_replies=229
Degrasse allies
Gamerman01 -
http://www.axisandallies.org/forums/index.php?topic=32439.new#new
Bold over JWW allies +15……
aggressive UK1 that went incredibly wrong, crazy dice… not worth continuing…
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Lost against JuanSpain
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MrRoboto (Allies) over JuanSpain (Axis)
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Trajan (Axis) defeats Odonis (Allies + 11)
(He asked me to post as he is on vacation)
http://www.axisandallies.org/forums/index.php?topic=32296.75
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wheatbeer (Axis) over Amon-Sul (Allies +12)
www.axisandallies.org/forums/index.php?topic=32435.new#new
Interesting start but German brilliant play in the Med secured the win for the Axis. :mrgreen:
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captain walker (Allies +9) over Entek (Axis)
I was able to snatch defete out of the jaws of victory! I took Moscow pretty early, but with Japan about to fall and the combined forces of ANZAC, UK, and USA making progress in the Caucuses I decided to call it.
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Variance (allies +10) beat Dawgoneit (axis)
http://www.axisandallies.org/forums/index.php?topic=32388.120
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toan6ca (Axis) over MrRoboto (Allies+12)
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Karl7 Allies over Soulblighter
http://www.axisandallies.org/forums/index.php?topic=32481.150
This was a close one.
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http://www.axisandallies.org/forums/index.php?topic=32482.90
Karl7 (Allies+10) over Whack
Against a good opponent like Karl, you need all the help you can get. The server did not do me any favors. Having bad dice in four critical battles, ranging from 85-65% of winning, stole all hope.
Still can’t believe my 6 tanks and 1 bomber couldn’t kill 7 inf. :|
I’ll get you next time, Gadget! errr…Karl7!
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Whackammat over me and my Allies.
http://www.axisandallies.org/forums/index.php?topic=32503.new#new
Hey, Whack, I have some good chances in my game against Karl, it would be interesting if I win then we re in a circle ehhe 8-)
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At least post the turn summary with the dice results!
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I already quit the game. It was 3 hits by my side, and 11 by yours. With london on teh plate for Axis adn this defeat I think I did not have any chances
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London isn’t the game! Just ask Karl, I took London and STILL lost. It can happen. But thanks for the win, i suppose.





