Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2014 League Post Game Results Here
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JWW (allies +10) won from Balladeer (axis)
http://www.axisandallies.org/forums/index.php?topic=34147.new;topicseen#new
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14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis) - Shin Ji wins
http://www.axisandallies.org/forums/index.php?topic=34240.180 -
http://www.axisandallies.org/forums/index.php?topic=34232.0
karl over what +12 -
Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
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http://www.axisandallies.org/forums/index.php?topic=34435.15 Game thread.
Karl is already planning the rematch.
Capitulation achieved in under 12 hours.
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Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
Well in theory it could be done, but only after the allied player sees the opening move of the axis player and if you use IPC to check whether or not it was a bust. I believe this goes both ways tho as the allies can flinch just as easily. The question is however how many games would then end prematurely. If it is to many, then you should ask yourself if there isn’t a better solution. I think a a single re-roll option for each nation, that can only be used in the first turn of the game, might be better.
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Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
A mulligan? There would have to be a caviat to this…say you could only get a bare minimum of points for the win (even if it was a Tier 1 you were playing)…limit the mulligans to 1 to 2 a season?
Anyways, JuanSpain vs. Mallery29…no shocker here…Juan wins. http://www.axisandallies.org/forums/index.php?topic=34116.75
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Juan Spain over Odonis
http://www.axisandallies.org/forums/index.php?action=post;topic=33943.135;num_replies=141
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JuanSpain (Axis) over ArtofWar1947 (Allies).
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Wittman (Allies +6) over Entek (Axis) 14L Rnd 2
http://www.axisandallies.org/forums/index.php?topic=34168.0 -
http://www.axisandallies.org/forums/index.php?topic=33654.0
art of war (allies +9) over JWW
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arathorn over JWW (allies +12)
http://www.axisandallies.org/forums/index.php?topic=33566.new#new
Couldn’t stop Germany from taking Moscow.
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Rasmustb (Allies +16) over wheatbeer (Axis)
http://www.axisandallies.org/forums/index.php?topic=33166.0
I think this puts Rasmustb in the 7th spot for the playoffs. Makes the race for the 8th spot very very tight.
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The Well Known soldier (Allies +13) defeats souL (Axis)
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Capt Walker defeats (SS Capt) Wittmann(Allies +8) Game 33840.http://www.axisandallies.org/forums/index.php?topic=33840.405
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I haven’t herd from Helmutpower since sept 13th I have tried to contact him 4 times 1 was email. how long should I wait?
sorry if this is the wrong area to ask.
never had this situation. -
No problem, Dawgoneit, go ahead and report the game as complete (win)
If he comes back and wants to resume, you can grant him that opportunity if you want (you don’t have to), and if you do keep playing, just report back here and I will undo the result until such time as the game is actually complete.
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http://www.axisandallies.org/forums/index.php?topic=34303.0
Whack over Soup +14
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Axis Dominion beat variance (allies +12)
http://www.axisandallies.org/forums/index.php?topic=34454.60
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Helmutpower Axis -VS- dawgoneit Allies +11
Helmutpower is missing in action, (sept, 13 last post). dawgoneit wins.
if Helmutpower shows back up I would be willing to resume.
http://www.axisandallies.org/forums/index.php?topic=34065.0