Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
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Well-Known Soldier (Axis) over UnknownSoldier (Allies+12)
http://www.axisandallies.org/forums/index.php?topic=34241.msg1318112#msg1318112
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Juan Spain Axis over Karl 7
http://www.axisandallies.org/forums/index.php?topic=34233.135
Good game. Juan pulled last minute move with German bombers that allowed him a quick win in the Pacific.
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Juan Spain Axis over Karl 7
http://www.axisandallies.org/forums/index.php?topic=34233.135
Good game. Juan pulled last minute move with German bombers that allowed him a quick win in the Pacific.
Good game Karl, fantastic start by your side, and great competition this 2014 league with you Sir.
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JuanSpain (Axis) over wheatbeer (Allies +20)
http://www.axisandallies.org/forums/index.php?topic=34161.195
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That’s unexpected!
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Wheat and you are stronger than me gentlemen, I was a bit lucky in the games vs you. Hope being closer to you next year.
Thank you anyway.
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Balladeer over Mallery29
http://www.axisandallies.org/forums/index.php?topic=34246.75
Doesn’t help when Germany can’t take France. :cry:
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Shin Ji beat variance (allies +12).
Allies quit in round 27. Egypt holding for the moment but Germany just too strong, millions of unstoppable bombers.
http://www.axisandallies.org/forums/index.php?topic=34461.240
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KnownSoldier over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34534.75
12 bid is starting to look too low for allies. I am losing all across the board on that bid. Axis play is reaching new heights of intensity. This league is gong to end on a low note for me! I might even hit level 3! :-P
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You’re right, Karl, 12 is too low (especially assuming limit of 1 per TT).
Looks like 18-20 is more like it? -
Actually, your PPG is going UP for that loss. Because you lost to well-known before, and because this loss puts him in tier 1. So you get 2 points for losing to a tier 1, plus a point for playing him before, makes 3 points, which increases your average… :lol:
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Garg Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34446.210
NOw that I am thinning out my games, maybe I can win one.
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Garg Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34446.210
NOw that I am thinning out my games, maybe I can win one.
whoops, Garg was the Allies
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http://www.axisandallies.org/forums/index.php?topic=34160.0
Roboto (Allies) over Juan
Strong game by Roboto, to me, Roboto should be a solidly ranked Tier 1.
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You can rematch! You guys can play up to best of 11, first to 6 wins :-)
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After playing a remarkable 60+ matches each, I am sure both Roboto and Juan will be higher ranked next season :-)
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Time will tell, that’s for sure
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I’d like to say I taught Roboto everything he knows, ;)
“I say gg, you did very well again. You do little to no mistakes with your experience and I learned some nice strategies from you.”
But he’s playing so many games since our first few back in the day… who knows.
http://www.axisandallies.org/forums/index.php?topic=31636.165It seems his Blowboto days are over!
Do I hear a rematch in the wind? Who wants to see one??!?!?!
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Oh my…
You totally smashed me back then :-) And while I truly have improved a lot ever since, chances are you’re still gonna win against me, since I am still not on par with the Tier1’s in this league.
But I’d love to play a rematch. If it’s a league game! Who wants to see Garg in the league??!?!?!