Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2014 League Post Game Results Here
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In keeping with spreading the revolution… here is a photo of the action – Garg planning his moves.
Thanks for the photo. I can’t get over the size of that board….crazy
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JWW (allies +10) won from Balladeer (axis)
http://www.axisandallies.org/forums/index.php?topic=34147.new;topicseen#new
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14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis) - Shin Ji wins
http://www.axisandallies.org/forums/index.php?topic=34240.180 -
http://www.axisandallies.org/forums/index.php?topic=34232.0
karl over what +12 -
Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
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http://www.axisandallies.org/forums/index.php?topic=34435.15 Game thread.
Karl is already planning the rematch.
Capitulation achieved in under 12 hours.
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Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
Well in theory it could be done, but only after the allied player sees the opening move of the axis player and if you use IPC to check whether or not it was a bust. I believe this goes both ways tho as the allies can flinch just as easily. The question is however how many games would then end prematurely. If it is to many, then you should ask yourself if there isn’t a better solution. I think a a single re-roll option for each nation, that can only be used in the first turn of the game, might be better.
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Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
A mulligan? There would have to be a caviat to this…say you could only get a bare minimum of points for the win (even if it was a Tier 1 you were playing)…limit the mulligans to 1 to 2 a season?
Anyways, JuanSpain vs. Mallery29…no shocker here…Juan wins. http://www.axisandallies.org/forums/index.php?topic=34116.75
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Juan Spain over Odonis
http://www.axisandallies.org/forums/index.php?action=post;topic=33943.135;num_replies=141
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JuanSpain (Axis) over ArtofWar1947 (Allies).
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Wittman (Allies +6) over Entek (Axis) 14L Rnd 2
http://www.axisandallies.org/forums/index.php?topic=34168.0 -
http://www.axisandallies.org/forums/index.php?topic=33654.0
art of war (allies +9) over JWW
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arathorn over JWW (allies +12)
http://www.axisandallies.org/forums/index.php?topic=33566.new#new
Couldn’t stop Germany from taking Moscow.
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Rasmustb (Allies +16) over wheatbeer (Axis)
http://www.axisandallies.org/forums/index.php?topic=33166.0
I think this puts Rasmustb in the 7th spot for the playoffs. Makes the race for the 8th spot very very tight.
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The Well Known soldier (Allies +13) defeats souL (Axis)
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Capt Walker defeats (SS Capt) Wittmann(Allies +8) Game 33840.http://www.axisandallies.org/forums/index.php?topic=33840.405
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I haven’t herd from Helmutpower since sept 13th I have tried to contact him 4 times 1 was email. how long should I wait?
sorry if this is the wrong area to ask.
never had this situation. -
No problem, Dawgoneit, go ahead and report the game as complete (win)
If he comes back and wants to resume, you can grant him that opportunity if you want (you don’t have to), and if you do keep playing, just report back here and I will undo the result until such time as the game is actually complete.
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http://www.axisandallies.org/forums/index.php?topic=34303.0
Whack over Soup +14
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Axis Dominion beat variance (allies +12)
http://www.axisandallies.org/forums/index.php?topic=34454.60





