Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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@Cow:
wheatbeer over cow
http://www.axisandallies.org/forums/index.php?topic=33914.0
(Gamerman asks for the link)
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snake11eyes (Allies +18) over wheatbeer (Axis)
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http://www.axisandallies.org/forums/index.php?topic=33876.0
Shin Ji +9 over Whack
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Zhukov (Axis) over MrRoboto (Allies+9)
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Hobo over Vold (Allies +11)
http://www.axisandallies.org/forums/index.php?topic=33658.new#new
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i see a year and a half ago i predicted that in this league, cow would lose 75% of his games with tier 1 players. so far he is 1-2 with the win being against me. will be fun to see how far off i was - course i didn’t know cow would get better than he was last year.
cheers
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I was the allies against wheatbeer, I knew I would lose most likely. It does give me a better gauge for how big of a bid I would need.
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you were the allies in both losses to wheat. you were the allies in your win against me. and i beat you last year with your axis. so actually, you are exactly 1-3 against tier 1 players in the league. funny huh? you playing any more tier 1’s at the moment?
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I beat you where it mattered. Garg’s tournament. I got a fluffy stuffed animal cow. :P
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OH SHNAP SON.
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@Cow:
I beat you where it mattered. Garg’s tournament. I got a fluffy stuffed animal cow. :P
love it - but now you have to show me you can do it without your secret weapon - VEQ!!! you are 1-1 against me mano a mano.
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You mean 2-1
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you sure? we played once last year and once this year as far as i recall.
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and i think i would have got you in the XDAP provisional but who cares.
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You do realize wheatbeer has a solid axis game. He mixes things up well.
xdap provisional, I wanted to finish that game, I had a plan for it and it would have been super hilarious
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yes i realize wheat has a solid axis game - he gave me one of my two allied losses this year.
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Please don’t bait Cow on the game results thread, Bold, thanks
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Topic: 14L G50 hobo (axis) vs dawgoneit (allies +11)
hobo wins
http://www.axisandallies.org/forums/index.php?topic=33738.105 -
http://www.axisandallies.org/forums/index.php?topic=33729.120
Degrasse over Whack (Axis). He gambled and won big on a long-odds naval battle in Europe, and BOY did it break our stalemate.
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snake11eyes (Axis) over Whack +10
http://www.axisandallies.org/forums/index.php?topic=33877.75





