Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2014 League Post Game Results Here
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bjergmose (axis) lost to bonusbent.
ran outta places to attack…nice containment :-)
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It’s been 5 days now and no word from soulblighter. He didn’t respond to my email either. Should I keep waiting? Allies are dominating anyway (file had gotten too big to post so we took it to pbem).
http://www.axisandallies.org/forums/index.php?topic=34412.new;topicseen#new
I have had severe internet issues. I am able to come online now due to a mobile internet device. I may be able to finish my remaining games, but I would have to test how that goes.
So this is a general message to all my opponents. Please be patient. I hope to resume and finish (concede or otherwise) before the end of this league season.
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Bumped Mr.Cunego (axis) to defeat vs bjergmose (allies)
http://www.axisandallies.org/forums/index.php?topic=34124.0
he would´ve lost anyways :wink:
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King_Nothing (Allies +15) over Vold
I think I left my game on the river when I went fishing this summer :cry:
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Mallery (Allies +11) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=34076.0 -
Bjergmose, just so you know, you don’t have to bump 4 times if you have no response for 9 days (it’s an either/or).
You could have claimed the win on September 28 (or October 14, when you first bumped) if you wanted.
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League playoffs start next weekend
You need to sign up (PM me) to participate.
See second tab of league rankings spreadsheet for signup sheet.Only 4 players have signed up at my first call… Who’s in??
Mr. Roboto
Wellknown soldier
Snake11eyes (who may qualify for the main playoff anyway)
Shin JiThese guys know how to have fun! Do you? :-D
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Degrasse over Surprise Attack
One day my game will get better
Topic ID 32922.0 -
Axis Dominion (Allies +6) over Soulblighter (Axis)
http://www.axisandallies.org/forums/index.php?board=54.0I had a lot of fun this game and normally I might have played it out completely even if the Axis no longer had any viable way of winning, however lack of proper internet and all that. This game both sides made mistakes. The allies allowed the Axis to capture the UK and after a rather sweet migration the Japanese reached Europe and landed ground forces in the UK. The Axis also used a long blockade in Z101 to deny the US a lot of ipcs for a lot of turns. Unfortunately the axis became greedy and stayed in Z101 1 turn to long, allowing the US to capture Gibraltar. Sadly the game was over then. It was a fun game and all that. I guess the biggest learning point is that convoying the US out of valuable ipcs is definitely worth it :D. Seeing the US with only 29 ipcs is kinda funny :D.
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Snake11eyes Axis over Karl7
http://www.axisandallies.org/forums/index.php?topic=34490.105
Another (as we need anymore) example of 12 bid being too low. US went all out against Japan, and even by round 7 was not able to decisively defeat it. Japan can conquer much of Asia and then just buy planes, sit on its but, and play sucker punch with the US. Something not right here with the game.
Next league I will play the Allies only with 20+ bids and see what happens. :-P
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Karl, I would submit to you that China is worth too much money. Some of their territories should be worth 0. Then Japan can’t get so much income from taking China, and China can’t turn on Japan so rapidly as it does in other games.
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And yes, just the fact that you’re .359 with Allies and .500 with Axis even though you play Allies a lot more, indicates that you are bidding too low. Stick the other guy with the Allies once in a while. Or are you like a friend of mine who just hates to lose any bidding war?
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Balladeer beat variance (allies +12).
http://www.axisandallies.org/forums/index.php?topic=34551.105
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And yes, just the fact that you’re .359 with Allies and .500 with Axis even though you play Allies a lot more, indicates that you are bidding too low. Stick the other guy with the Allies once in a while. Or are you like a friend of mine who just hates to lose any bidding war?
Ha, well, I used to think I was stronger as the Axis but then decided I liked playing the Allies better. Axis play has gotten so much better in the last while. Really an order of magnitude better.
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Another (as we need anymore) example of 12 bid being too low. US went all out against Japan, and even by round 7 was not able to decisively defeat it.Â
That’s my experience as well…
When I play the Allies, I have to invest heavily in the pacific, otherwise Japan is completely unstoppable. But it takes 5 full rounds of full investments of the US to at least have the same navy+airforce size as Japan.
Quite a long time for Germany to conquer Egypt…
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Another (as we need anymore) example of 12 bid being too low.� US went all out against Japan, and even by round 7 was not able to decisively defeat it.�
That’s my experience as well…
When I play the Allies, I have to invest heavily in the pacific, otherwise Japan is completely unstoppable. But it takes 5 full rounds of full investments of the US to at least have the same navy+airforce size as Japan.
Quite a long time for Germany to conquer Egypt…
Not only Egypt but also build up a fleet to stop any belated Allies relief effort for the USSR.
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Oh come now Karl, who would do a devious thing like that? :evil:
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That’s why bids are going up? Sp take the Axis yourself at +12 or squeeze out way more from your opponent:)





