Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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Here is the 2014 League Results thread
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Lost against Mr(I)Robot(o)
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Question why did you tier down MrRobot. Didn’t he finish the league 2013 as a tier 2?
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Question why did you tier down MrRobot. Didn’t he finish the league 2013 as a tier 2?
Rule #3 of the 2014 league rules
http://www.axisandallies.org/forums/index.php?topic=32284.0ALL players with less than 4 games will be tier 3. Because the league playoff for 2014 will be determined by this point system, all subjectivity (other than the rules themselves) needs to be taken out.
For fairness and uniformity, all players with less than 4 games will be tier 3, and after completing the 4th game, all players will be in a set tier by their PPG, again, no judgment calls this year. -
So once Mr Roboto finishes his 4th game (like by this time next week :lol:) and proves himself as a tier 2 or tier 1, then you will have the points added to you.
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http://www.axisandallies.org/forums/index.php?topic=32154.0
Karl (allies+9) over MrRoboto (Axis)
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Wheatbeer over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=32185.135
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Actually, it may not take him a week…. TWO ALREADY!!! :-)
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Mr Roboto (allies +8) beat variance
http://www.axisandallies.org/forums/index.php?topic=32151.120ghr2 (allies +10) beat variance
http://www.axisandallies.org/forums/index.php?topic=32183.120JWW beat variance (allies +10)
http://www.axisandallies.org/forums/index.php?topic=32204.90:|
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1 more…
Whackamatt beat variance (allies +10)
http://www.axisandallies.org/forums/index.php?topic=32189.150I’m just not very good at this. :-)
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Mr. Roboto (Axis) over Vold (Allies +7)
http://www.axisandallies.org/forums/index.php?topic=32077.new#new
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Karl7 (Allies+8) over JuanSpain (Axis)
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bmniesen defeats allweneedislove(allies +8ipc)
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thanks, gamerman.
i forgot the link and had a typo in bmnielsen’s name.
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Variance (axis) over PGMatt (allies +12)
Euro VC win on a shouldn’t have been as close as it was last stand in Moscow.
http://www.axisandallies.org/forums/index.php?topic=32143.new#new
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Mr Roboto (Axis) over Amon-Sul (Allies+4)
Egypt loss and poor play with USA decided this game. Mr Roboto knew how to punish it :wink:
http://www.axisandallies.org/forums/index.php?topic=32114.new#new
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http://www.axisandallies.org/forums/index.php?topic=32225.105
ghr2 (Allies +10) over Whack.
Solid play magnified all of my minor strategic errors. I never really had a chance past round 4.
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MrRoboto (allies +9) over Entek (axis)
http://www.axisandallies.org/forums/index.php?topic=32257.0





