Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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Rasmustb (allies) over bonusbent
http://www.axisandallies.org/forums/index.php?topic=32930.0
Complete Axis fail spiced up with some silly rookie mistakes. Lesson learned and rematch coming right up. Watch out Rasmustb! :-D
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MrRoboto (Allies+7) over Entek (Axis)
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If the standings are correct, MrRoboto has already won 2 games vs. Entek
Entek has only completed 4 league games this year, so by league rule #2 this game will not be counted until Entek has completed 13 games, which are required to play best of 5
Please let me know if I have an error, otherwise, this result is noted at the bottom of the rankings spreadsheet so that it will be counted if and when Entek reaches 13 games. -
Amon-Sul asked me to post so here it goes:
http://www.axisandallies.org/forums/index.php?topic=32874.225
bonusbent(axis) defeats Amon-Sul(allies + 8)
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wheat over bold (allies +15) game 1 - that’ll shake up the standings.
http://www.axisandallies.org/forums/index.php?topic=32023.new#new
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Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you. -
OK, a tier 1 player finishing his 4th game and going from default tier 3 to tier 1 causes a lot of ripples in the standings, with a lot of players getting more points as a direct or indirect effect.
See if you PPG raised, or if you passed up your bitter rival!
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=5Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
Again, for anyone who doesn’t realize, it is necessary to assign relatively unknown players (players who played 5 or less games in G40 in 2012 and have 3 or less so far in 2013) to a default tier (tier 3) to remove judgment calls and bias from the official league standings. One unfortunate side effect of this method is that until a tier 2 or tier 1 player finishes 4 games, their opponents will only get credit for beating a tier 3. (The opposite effect is true when the player ends up being a tier 4) But as long as these new players finish 4 games by league year end, this is only a temporary effect.
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@wittmann:
Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you.Here it is
http://www.axisandallies.org/forums/index.php?topic=32564.msg1226989#msg1226989
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Vold over Degrasse (Allies as usual) in a fun tight game
http://www.axisandallies.org/forums/index.php?topic=32992.90
Not often a game turns on deciding whether to retake Rome or Cairo. :)
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Senor_Ralpa (allies) over LastJack (Axis)
http://www.axisandallies.org/forums/index.php?topic=32909.45
win after a third warning (14 days after last time LastJack moved)
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Amon-Sul (Allies) over Last Jack (15 days without a post)
http://www.axisandallies.org/forums/index.php?topic=32938.345
If Last Jack comes back I will gladly continue the game.
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Hit the road Jack and come back …
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Vold (Allies) defeat Helmutpower (Axis)
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rastmustb (Axis) over Whackamatt (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=32473.150
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Mr. Roboto (Allies +9) over Whack
http://www.axisandallies.org/forums/index.php?topic=32576.75
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Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
I’ll have a 4th game from Bold coming soon…unfortunately, I think it might pull me out of Tier 1. The jerk won’t make any mistakes!
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BOLD is not making any mistakes? Are you sure?
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BOLD is not making any mistakes? Are you sure?
A huh train is trying flattery! Could work :-P
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http://www.axisandallies.org/forums/index.php?topic=32618.135
Topic: 14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)
JuanSpain with a “bomb” of a victory! (29 bombers!)…
Good night, game over, drive home safely!
Making last place seem easy!
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Don’t get discouraged, Mallery! As long as you are enjoying yourself, that is the point!





