Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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Pls provide link to game, Shin Ji, thanks!!
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http://www.axisandallies.org/forums/index.php?topic=33192.105
JDOW (Allies +11) over Whack.
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bold got me twice as me the allies
once by strategy on once by dice, you figure out which was which
http://www.axisandallies.org/forums/index.php?topic=33195.270
http://www.axisandallies.org/forums/index.php?topic=33177.195
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gg karl - you pushed me to the limit in these two games.
cheers
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Losing streak continues…
Odonis (Axis) vs ArtofWar1947 (Allies +10) Low luck G14L
http://www.axisandallies.org/forums/index.php?topic=33252.new#new
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Captain Walker (Allies) defeats Odonis
http://www.axisandallies.org/forums/index.php?topic=33243.75;topicseen -
gg karl - you pushed me to the limit in these two games.
cheers
boy, Bold is being nice! :lol:
I was pisssed that I lost these games! Ha ha… Just goes to show even when you think you are winning, you can still lose London!
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gg karl - you pushed me to the limit in these two games.
cheers
boy, Bold is being nice! :lol:
I was pisssed that I lost these games! Ha ha… Just goes to show even when you think you are winning, you can still lose London!
It became clear that Moscow would never fall.
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JWW (Allies +10) over souL (Axis) Sea Lion proves too costly; I throw away 2 large portions of the Japanese fleet. America no longer has to spend in the pacific, quickly reclaims GB from a weakened Germany.
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Jdubdub becoming a force to be reckoned with!
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Captain Walker (Allies) defeats Odonis
http://www.axisandallies.org/forums/index.php?topic=33243.75;topicseenNoted at far bottom of the standings spreadsheet
This game does not count until Odonis completes 13 games because you’ve already completed best of 3I make occasional exceptions, like when 1 player is only 1 game below the required 13th, as just happened with Boldfresh vs. Karl
But Odonis currently has only 9 games completed
The game will count once Odonis gets to 13 -
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Now that Tier 1 has shaped up, it is starting to tangle.
Sample of current games:
Gamer vs. Bold
Zigg vs. Arathorn
Infrastructure vs. Bold
Gamer vs. Wheatbeer
Wheatbeer vs. Bold
Me1945 vs. GhostgliderGood work gentlemen, I like to see action amongst the top players. Ghostglider vs. Bold is coming soon.
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Helmutpower (Axis) over Entek (Allies+8)
http://www.axisandallies.org/forums/index.php?topic=33142.0 -
http://www.axisandallies.org/forums/index.php?topic=33267.75
Shin Ji (Allies +10) over Whack
The dice were just too brutal for Germany. Combine with a good move to take Southern Italy, and it was over in 6. Well played.
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Infrastructure over PGMatt (allies +10)
http://www.axisandallies.org/forums/index.php?topic=32990.120;topicseen
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steveo (allies + 11) over hobo
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Ghostglider (axis) over rasmustb (allies +9)
The british in med let the allies down failing two important 75% battles thus letting the italian navy rule the mediterranean sea and seeing Egypt forever lost to axis forces… Allies concede after UK2
cheers
Rasmus -
Ghostglider rises to the top, with a very impressive 4.71 PPG
Play him at your peril! :-)





