Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
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bmnielsen (Axis) over MrRoboto (Allie+12)
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Whackamatt (Allies +10) over Odonis (Axis)
http://www.axisandallies.org/forums/index.php?topic=33328.new#new
The second game I will lose even after having taken Moscow… need to learn some new tricks methinks…
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Helmutpower (Allies +12) over Whack
http://www.axisandallies.org/forums/index.php?topic=33000.165
Things fell apart for Germany. Japan did well, but I think I threw my small chance of victory away when Japan went into Africa instead of putting pressure on ANZAC.
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Snake11eyes(Axis) over Shin Ji (Allies +15)
Wherin Shin Ji learned the importance of not trying to change strategies midgame.
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Oh, sorry. Link.
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cow over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=33800.105
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Really. Bad. Streak. Continues.
Captain Walker (Axis) over Odonis (Allies +9)
http://www.axisandallies.org/forums/index.php?topic=33487.new#new
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Gamer pounds me again - 2/2 in the 2014 league and about 40-6 in our lifetime series. tip of the cap gamer.
http://www.axisandallies.org/forums/index.php?topic=33567.new#new
cheers
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http://www.axisandallies.org/forums/index.php?topic=33797.new#new
cow (allies +13) crushed my axis every which way - like a bulldozer rolling over daisies - nice work cow. look out there’s a new heavyweight in the league.
cheers
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Meh. I have little interest and attention span for most games. Like not noticing things in my game against mr roboto… didnt see I was not given OOL or scramble options for a few battles before I took my turns.
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@wittmann:
I am disappointed. I thought A&A players, shirked human contact, lived in the cellar
(planning world domination) eating junk food and sipping beer from cans and kept the curtains above ground  drawn all the time. I have since discovered most enjoy sunlight. It can be lonely for the rest of us, waiting for nightfall.Jajajaja, I must admit that I played a global yesterday in a garden, with some beers, barbacue and a swimming pool, I don´t have the link for the league Gamer… but more world domination takes place!!!
And agree Cow is a very solid player Bold, may be the best I have played yet (I have not played many of the best classified in the league).
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wheatbeer (Axis) over Cow (Allies +14)
http://www.axisandallies.org/forums/index.php?topic=33798.45
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JuanSpain (Axis) over CaptainKong (Allies+9)
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“And agree Cow is a very solid player Bold, may be the best I have played yet (I have not played many of the best classified in the league).”
I am just hyper aggressive. Unless you go full Pacific then my Japan is more toned down usually. Sometimes I just try to get 6 vcs and hold it for a round, especially if people bring USA to Korea… I take Calcutta then I go New South Wales for the win and try to hold, Japan, Phil and Kiangsu and Kwangtung with naval blocks or air units.
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http://www.axisandallies.org/forums/index.php?topic=33827.0
Cow (Axis) over JuanSpain (Allies + 13)
I don´t remember seing no options on round 6.
Good game Cow
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Another Shin Ji (Allies +12) loss against snake11eyes (Axis)
My Damocles Maneuver is really not working out nearly as well as I imagined. Back to the drawing board!
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@Shin:
Back to the drawing board!
It’s a great game, isn’t it? The drawing board is a fun place to be. So many options - the game board is your canvas
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After FORTY-FIVE ROUNDS, I finally concede. souL’s Allies over Whack’s Axis.
A series of consistent dicings on Rounds 39 & 40 lead to the German collapse. German & Japan lost their Indian fleet, and the awesome plan to take Egypt met with disaterous resulst in NW Persia. Instead of winning by a wide margin, I lost everything, thus there were no planes to land on the Greek airbase and newly purchased carriers (factory in Greece). Then the US/UK Indian fleet which shouldn’t have existed was able to destroy my 5/6 transports that would have made a go at Egypt.
In all, quite the game. Collecting 120 with Germany was fun, as was reviving Japan to an income of 50ish. Many mistakes were made, but I never expected it to last this long, either. “If I just do this, then I’ll win!” doesn’t work…10 Rounds later
One VC away for about 30 rounds made for an exciting game.