Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 League Post Game Results Here
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Cruel is right
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Oh - sorry, game doesn’t count until you’ve both reached 26 games played because you’ve already played best of 5.
Only a couple of months left in the league year…
If this was unexpected and you have any questions, let me know and I can explain it for you.Purpose of this rule is to help everyone be able to get games with other league players, and to spread people out among a variety of opponents… Originally, I believe, there were no provisions for ever playing more than best of 3 against another player within a year, but I have relaxed that with the every 13 games standard.
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Look at the bottom of the rankings spreadsheet to see games that have not yet been counted due to games played limitation. These games WILL count, if both players reach the qualifications before the end of the year. Just to be clear - the game was not invalidated, but it will not count unless and until both players have reached the required thresholds.
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http://www.axisandallies.org/forums/index.php?topic=34058.105
Wellknown over Mallery29…. :cry:
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Another milestone, folks. Wellknownsoldier is the 50th ranked player.
That’s 50 players this year with 4+ games completed. -
Oh, and 26 have 13 or more played, which is remarkable (more than half the players with 4 or more also have 13 or more)
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Testaments to a well run league in my opinion. Thanks to you and Cmdr Jenn for all you do.
Cheers!
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Another milestone, folks. Wellknownsoldier is the 50th ranked player.
That’s 50 players this year with 4+ games completed.Congrats!
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arathorn (Axis) over wheatbeer (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=33732.105
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arathorn (Axis) over wheatbeer (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=33732.105
An honour as always to play you wheatbeer!
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Gamerman:
Could you add another column to rank those that have completed 8 games and thus are in the race for playoffs?
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Yes, I guess it’s time
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An honour as always to play you wheatbeer!
Likewise, good luck in the playoffs (presumably) :-)
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Alright, top 10 players with 6+ games completed are highlighted with 16 point font. I think that serves well enough to show the playoff situation at any given point in time.
Only the top 8 with 8+ games completed are in the official playoff
Keep in mind 1 or 2 might give up their seats. -
And “Playoff rank” column added
Shows who would be in the playoffs if they started immediately.
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sorry for posting on this thread, but need a quick ruling - can’t remember if as the axis I need to hold 8 VCs for a full turn for Victory? I just recaptured Berlin with Italy, and hold 7 other VCs at the moment. It’s now Germany’s turn and it says I have won - is this correct?
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sorry for posting on this thread, but need a quick ruling - can’t remember if as the axis I need to hold 8 VCs for a full turn for Victory? I just recaptured Berlin with Italy, and hold 7 other VCs at the moment. It’s now Germany’s turn and it says I have won - is this correct?
From the Rulebook:
“The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.”Whenever you drop down to less than 8, the clock is reset. The game got confused since it was the same VCs held at the beginning of Germany’s turn as was held after Germany’s previous turn.
So you haven’t won.
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Right - it’s #15 on my Triple A issues list
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/editand as my list notes, it is listed in the game notes. Go to Help->Game Notes in Triple A to see the game notes.
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thanks! thought so
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Zhukov beat HelmutPower





