Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2014 League Post Game Results Here
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yay :-)
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Captain Walker (Allies +10) over Odonis (Axis)
http://www.axisandallies.org/forums/index.php?topic=33935.new#new
After a disastrous start losing in France to being at the gates of Moscow with a 76% chance to win the battle, the dice have the last laugh… oh cruel Gods!
Good game though!
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Cruel is right
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Oh - sorry, game doesn’t count until you’ve both reached 26 games played because you’ve already played best of 5.
Only a couple of months left in the league year…
If this was unexpected and you have any questions, let me know and I can explain it for you.Purpose of this rule is to help everyone be able to get games with other league players, and to spread people out among a variety of opponents… Originally, I believe, there were no provisions for ever playing more than best of 3 against another player within a year, but I have relaxed that with the every 13 games standard.
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Look at the bottom of the rankings spreadsheet to see games that have not yet been counted due to games played limitation. These games WILL count, if both players reach the qualifications before the end of the year. Just to be clear - the game was not invalidated, but it will not count unless and until both players have reached the required thresholds.
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http://www.axisandallies.org/forums/index.php?topic=34058.105
Wellknown over Mallery29…. :cry:
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Another milestone, folks. Wellknownsoldier is the 50th ranked player.
That’s 50 players this year with 4+ games completed. -
Oh, and 26 have 13 or more played, which is remarkable (more than half the players with 4 or more also have 13 or more)
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Testaments to a well run league in my opinion. Thanks to you and Cmdr Jenn for all you do.
Cheers!
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Another milestone, folks. Wellknownsoldier is the 50th ranked player.
That’s 50 players this year with 4+ games completed.Congrats!
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arathorn (Axis) over wheatbeer (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=33732.105
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arathorn (Axis) over wheatbeer (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=33732.105
An honour as always to play you wheatbeer!
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Gamerman:
Could you add another column to rank those that have completed 8 games and thus are in the race for playoffs?
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Yes, I guess it’s time
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An honour as always to play you wheatbeer!
Likewise, good luck in the playoffs (presumably) :-)
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Alright, top 10 players with 6+ games completed are highlighted with 16 point font. I think that serves well enough to show the playoff situation at any given point in time.
Only the top 8 with 8+ games completed are in the official playoff
Keep in mind 1 or 2 might give up their seats. -
And “Playoff rank” column added
Shows who would be in the playoffs if they started immediately.
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sorry for posting on this thread, but need a quick ruling - can’t remember if as the axis I need to hold 8 VCs for a full turn for Victory? I just recaptured Berlin with Italy, and hold 7 other VCs at the moment. It’s now Germany’s turn and it says I have won - is this correct?
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sorry for posting on this thread, but need a quick ruling - can’t remember if as the axis I need to hold 8 VCs for a full turn for Victory? I just recaptured Berlin with Italy, and hold 7 other VCs at the moment. It’s now Germany’s turn and it says I have won - is this correct?
From the Rulebook:
“The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.”Whenever you drop down to less than 8, the clock is reset. The game got confused since it was the same VCs held at the beginning of Germany’s turn as was held after Germany’s previous turn.
So you haven’t won.
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Right - it’s #15 on my Triple A issues list
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/editand as my list notes, it is listed in the game notes. Go to Help->Game Notes in Triple A to see the game notes.





