Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2014 League Post Game Results Here
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yay :-)
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Captain Walker (Allies +10) over Odonis (Axis)
http://www.axisandallies.org/forums/index.php?topic=33935.new#new
After a disastrous start losing in France to being at the gates of Moscow with a 76% chance to win the battle, the dice have the last laugh… oh cruel Gods!
Good game though!
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Cruel is right
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Oh - sorry, game doesn’t count until you’ve both reached 26 games played because you’ve already played best of 5.
Only a couple of months left in the league year…
If this was unexpected and you have any questions, let me know and I can explain it for you.Purpose of this rule is to help everyone be able to get games with other league players, and to spread people out among a variety of opponents… Originally, I believe, there were no provisions for ever playing more than best of 3 against another player within a year, but I have relaxed that with the every 13 games standard.
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Look at the bottom of the rankings spreadsheet to see games that have not yet been counted due to games played limitation. These games WILL count, if both players reach the qualifications before the end of the year. Just to be clear - the game was not invalidated, but it will not count unless and until both players have reached the required thresholds.
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http://www.axisandallies.org/forums/index.php?topic=34058.105
Wellknown over Mallery29…. :cry:
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Another milestone, folks. Wellknownsoldier is the 50th ranked player.
That’s 50 players this year with 4+ games completed. -
Oh, and 26 have 13 or more played, which is remarkable (more than half the players with 4 or more also have 13 or more)
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Testaments to a well run league in my opinion. Thanks to you and Cmdr Jenn for all you do.
Cheers!
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Another milestone, folks. Wellknownsoldier is the 50th ranked player.
That’s 50 players this year with 4+ games completed.Congrats!
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arathorn (Axis) over wheatbeer (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=33732.105
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arathorn (Axis) over wheatbeer (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=33732.105
An honour as always to play you wheatbeer!
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Gamerman:
Could you add another column to rank those that have completed 8 games and thus are in the race for playoffs?
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Yes, I guess it’s time
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An honour as always to play you wheatbeer!
Likewise, good luck in the playoffs (presumably) :-)
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Alright, top 10 players with 6+ games completed are highlighted with 16 point font. I think that serves well enough to show the playoff situation at any given point in time.
Only the top 8 with 8+ games completed are in the official playoff
Keep in mind 1 or 2 might give up their seats. -
And “Playoff rank” column added
Shows who would be in the playoffs if they started immediately.
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sorry for posting on this thread, but need a quick ruling - can’t remember if as the axis I need to hold 8 VCs for a full turn for Victory? I just recaptured Berlin with Italy, and hold 7 other VCs at the moment. It’s now Germany’s turn and it says I have won - is this correct?
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sorry for posting on this thread, but need a quick ruling - can’t remember if as the axis I need to hold 8 VCs for a full turn for Victory? I just recaptured Berlin with Italy, and hold 7 other VCs at the moment. It’s now Germany’s turn and it says I have won - is this correct?
From the Rulebook:
“The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.”Whenever you drop down to less than 8, the clock is reset. The game got confused since it was the same VCs held at the beginning of Germany’s turn as was held after Germany’s previous turn.
So you haven’t won.
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Right - it’s #15 on my Triple A issues list
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/editand as my list notes, it is listed in the game notes. Go to Help->Game Notes in Triple A to see the game notes.





