Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2014 League Post Game Results Here
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Here is the 2014 League Results thread
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Lost against Mr(I)Robot(o)
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Question why did you tier down MrRobot. Didn’t he finish the league 2013 as a tier 2?
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Question why did you tier down MrRobot. Didn’t he finish the league 2013 as a tier 2?
Rule #3 of the 2014 league rules
http://www.axisandallies.org/forums/index.php?topic=32284.0ALL players with less than 4 games will be tier 3. Because the league playoff for 2014 will be determined by this point system, all subjectivity (other than the rules themselves) needs to be taken out.
For fairness and uniformity, all players with less than 4 games will be tier 3, and after completing the 4th game, all players will be in a set tier by their PPG, again, no judgment calls this year. -
So once Mr Roboto finishes his 4th game (like by this time next week :lol:) and proves himself as a tier 2 or tier 1, then you will have the points added to you.
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http://www.axisandallies.org/forums/index.php?topic=32154.0
Karl (allies+9) over MrRoboto (Axis)
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Wheatbeer over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=32185.135
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Actually, it may not take him a week…. TWO ALREADY!!! :-)
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Mr Roboto (allies +8) beat variance
http://www.axisandallies.org/forums/index.php?topic=32151.120ghr2 (allies +10) beat variance
http://www.axisandallies.org/forums/index.php?topic=32183.120JWW beat variance (allies +10)
http://www.axisandallies.org/forums/index.php?topic=32204.90:|
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1 more…
Whackamatt beat variance (allies +10)
http://www.axisandallies.org/forums/index.php?topic=32189.150I’m just not very good at this. :-)
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Mr. Roboto (Axis) over Vold (Allies +7)
http://www.axisandallies.org/forums/index.php?topic=32077.new#new
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Karl7 (Allies+8) over JuanSpain (Axis)
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bmniesen defeats allweneedislove(allies +8ipc)
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thanks, gamerman.
i forgot the link and had a typo in bmnielsen’s name.
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Variance (axis) over PGMatt (allies +12)
Euro VC win on a shouldn’t have been as close as it was last stand in Moscow.
http://www.axisandallies.org/forums/index.php?topic=32143.new#new
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Mr Roboto (Axis) over Amon-Sul (Allies+4)
Egypt loss and poor play with USA decided this game. Mr Roboto knew how to punish it :wink:
http://www.axisandallies.org/forums/index.php?topic=32114.new#new
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http://www.axisandallies.org/forums/index.php?topic=32225.105
ghr2 (Allies +10) over Whack.
Solid play magnified all of my minor strategic errors. I never really had a chance past round 4.
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MrRoboto (allies +9) over Entek (axis)
http://www.axisandallies.org/forums/index.php?topic=32257.0





