Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
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My first low-luck game went terrible - just terrible.
Take note, Roboto, Arathorn, and anyone else considering “low luck” :lol:
Would hate to be playing a LL game and have the other guy get all the die roll hits while I don’t
(No idea what happened in your game - I didn’t look) -
I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
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I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
exactly. when facing a significantly better opponent, there isn’t even a chance. although there’s more of a chance than facing a better opponent that is ALSO typically charmed with the dice in full luck games :lol:
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
indeed allies may need a much larger bid in lowluck.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
If the Allies are relegated to 1 unit/terr or sz, would it look something like +30? It’s tricky, because a stack in France when the bids in the mid 20s could have an interesting domino effect.
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JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
 His strategies are airtight.
Ah, but are they dice-tight? :lol:
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
Thank you Sir, a couple of good games with you, well played by yourself too. May be the only mistake was with Japan factories with no blockage, could have been your game if we remove that action.
My strategy is not one of the best as it is shown in the rankings, but at least it is invented and re-engineered by me. :mrgreen:
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Yeah, SouL, 1 unit per territory toggle would be a major factor, good point
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Re: 14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL
artofwar1947 wins
http://www.axisandallies.org/forums/index.php?topic=34088.0 -
bonusbent (Axis) over souL (Allies +9)
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JuanSpain (Axis) over Captain Kong
http://www.axisandallies.org/forums/index.php?topic=33880.0
To be recorded only if Captain Kong completes 13 games, as this result means 3-0.
Count it.
Gamerman01 -
G40 League Dawgoneit (Allies + 13) vs JuanSpain (Axis) JuanSpain Wins
http://www.axisandallies.org/forums/index.php?topic=33889.240 -
Karl over Mallery….
http://www.axisandallies.org/forums/index.php?topic=34060.75
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http://www.axisandallies.org/forums/index.php?topic=33940.0
JuanSpain (Axis) over Lieutenat Stove
No Show, looking difficult for Allies anyway.
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http://www.axisandallies.org/forums/index.php?topic=33925.0
JWW allies +14 over Cow
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Seismic changes in the rankings after JuanSpain rockets to 2.63 and tier 2
You might want to take a fresh look at the rankings :-)
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Seismic was Wheat´s (Axis) win vs me…
http://www.axisandallies.org/forums/index.php?topic=34137.0
I was simply kicked out in less than 2 rounds…