Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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Arathorn over Well-known allies+12
http://www.axisandallies.org/forums/index.php?topic=33745.45 -
Rasmustb wins(Allies) over bonusbent(Axis)
http://www.axisandallies.org/forums/index.php?topic=33092.165
Game almost over for the Axis although Japan is still strong.
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http://www.axisandallies.org/forums/index.php?topic=33875.0
Bmnielsen (Axis) over MrRoboto (Allies+12)
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Hobo (axis) over MrCunego (allies +12)
My first low-luck game went terrible - just terrible.http://www.axisandallies.org/forums/index.php?topic=33768.60
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My first low-luck game went terrible - just terrible.
Take note, Roboto, Arathorn, and anyone else considering “low luck” :lol:
Would hate to be playing a LL game and have the other guy get all the die roll hits while I don’t
(No idea what happened in your game - I didn’t look) -
I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
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I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
exactly. when facing a significantly better opponent, there isn’t even a chance. although there’s more of a chance than facing a better opponent that is ALSO typically charmed with the dice in full luck games :lol:
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
indeed allies may need a much larger bid in lowluck.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
If the Allies are relegated to 1 unit/terr or sz, would it look something like +30? It’s tricky, because a stack in France when the bids in the mid 20s could have an interesting domino effect.
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JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
 His strategies are airtight.
Ah, but are they dice-tight? :lol:
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
Thank you Sir, a couple of good games with you, well played by yourself too. May be the only mistake was with Japan factories with no blockage, could have been your game if we remove that action.
My strategy is not one of the best as it is shown in the rankings, but at least it is invented and re-engineered by me. :mrgreen:
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Yeah, SouL, 1 unit per territory toggle would be a major factor, good point
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Re: 14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL
artofwar1947 wins
http://www.axisandallies.org/forums/index.php?topic=34088.0 -
bonusbent (Axis) over souL (Allies +9)
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JuanSpain (Axis) over Captain Kong
http://www.axisandallies.org/forums/index.php?topic=33880.0
To be recorded only if Captain Kong completes 13 games, as this result means 3-0.
Count it.
Gamerman01 -
G40 League Dawgoneit (Allies + 13) vs JuanSpain (Axis) JuanSpain Wins
http://www.axisandallies.org/forums/index.php?topic=33889.240 -
Karl over Mallery….
http://www.axisandallies.org/forums/index.php?topic=34060.75





