Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2014 League Post Game Results Here
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MagicQ beats JDOW (Allies+12) in the Playoff 1 bracket final. Congratz!
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Bracket updated and finalized
Is on the 2nd tab of the league standings spreadsheet - might still be some players who haven’t noticed that….Congratulations MagicQ! Hard earned and hard fought
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Thank you. I appreciate JDOW’s true sportsmanship.
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Juan over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34028.90
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Arathorn over Well-known allies+12
http://www.axisandallies.org/forums/index.php?topic=33745.45 -
Rasmustb wins(Allies) over bonusbent(Axis)
http://www.axisandallies.org/forums/index.php?topic=33092.165
Game almost over for the Axis although Japan is still strong.
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http://www.axisandallies.org/forums/index.php?topic=33875.0
Bmnielsen (Axis) over MrRoboto (Allies+12)
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Hobo (axis) over MrCunego (allies +12)
My first low-luck game went terrible - just terrible.http://www.axisandallies.org/forums/index.php?topic=33768.60
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My first low-luck game went terrible - just terrible.
Take note, Roboto, Arathorn, and anyone else considering “low luck” :lol:
Would hate to be playing a LL game and have the other guy get all the die roll hits while I don’t
(No idea what happened in your game - I didn’t look) -
I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
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I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
exactly. when facing a significantly better opponent, there isn’t even a chance. although there’s more of a chance than facing a better opponent that is ALSO typically charmed with the dice in full luck games :lol:
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
indeed allies may need a much larger bid in lowluck.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
If the Allies are relegated to 1 unit/terr or sz, would it look something like +30? It’s tricky, because a stack in France when the bids in the mid 20s could have an interesting domino effect.
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JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
 His strategies are airtight.
Ah, but are they dice-tight? :lol:
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
Thank you Sir, a couple of good games with you, well played by yourself too. May be the only mistake was with Japan factories with no blockage, could have been your game if we remove that action.
My strategy is not one of the best as it is shown in the rankings, but at least it is invented and re-engineered by me. :mrgreen:
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Yeah, SouL, 1 unit per territory toggle would be a major factor, good point
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Re: 14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL
artofwar1947 wins
http://www.axisandallies.org/forums/index.php?topic=34088.0





