Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 League Post Game Results Here
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http://www.axisandallies.org/forums/index.php?topic=33829.0
snake11eyes (Axis) over MrRoboto (Allies+12), dice game.
I’m not sure at the moment if I want to start new games at all. Out of my last 10 games, 7 or 8 have been decided or at least very heavily influenced by dice and this one here was just the least enjoyable game ever.
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I was wondering if theres a sub stopping transports from loading up before they go can they move then pick up pieces and use them in battle?
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Bold over cow.
Sometimes it just comes down to a 50/50 for Russia.
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@Cow:
Bold over cow.
Sometimes it just comes down to a 50/50 for Russia.
except this one didn’t.
http://www.axisandallies.org/forums/index.php?topic=34005.0
fun game, but never in doubt for one second, even with the massacre of india.
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It is okay, we all know I am going to be the tournament champ this year. Going to bring out the a game strategy for playoffs.
Eh you got all defense hits on Italy 1, India just evened things out.
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Tried an old bomberman strategy from way back when to see why people do not do it anymore. It is working out in some games and others not so much.
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all defense hits? that italy was mild man - no big deal. the bigger problem was your strategy was poor.
so the last two games you lost as axis have been against bold huh? 1.5 years apart? that’s cool i guess.
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Oh please. Got you beat in tournaments, when the games are serious.
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Wow, after all that talk about his invincible Axis, Cow soon loses with the Axis
When you guys play, you should agree to something before the game starts, like the loser has to put in their signature “Boldfresh/Cow is so awesome” or words to that effect. Since dressing up as the other team’s cheerleaders doesn’t apply. Wait. Bold could agree to wear a cow suit for 24 hours.
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I was wondering if theres a sub stopping transports from loading up before they go can they move then pick up pieces and use them in battle?
WRONG thread, dawgoneit, but to answer your question, subs never stop transports from loading up, it’s only unescorted transports wanting to do an amphibious assault from the sub’s zone that you have to watch out for
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@Cow:
Oh please. Got you beat in tournaments, when the games are serious.
IF you even get there. Beating tier 4’s and losing to tier 1’s is not the way to make the playoffs… lol.
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I got all the tier 1s beat if they ever accept a challenge.
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Hey Gamerman01 you going to count my 3rd win against karl7? I have 13 games man. 3 of them are in progress.
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@Cow:
I got all the tier 1s beat if they ever accept a challenge.
does that challenge include me? it’s 2-1 now so i really need to prove it with one more win. remember that i said you would lose 75% of your games against tier 1’s.
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@Cow:
Hey Gamerman01 you going to count my 3rd win against karl7? I have 13 games man. 3 of them are in progress.
I’ll count it when your 12th game has been posted as complete, like I do with everyone else.
The intention of the league rules is that you don’t play someone best of 5 until you have completed 13 games. I have relaxed that a bit (enforcement is a lot easier) by allowing the additional games to count, but not until 12 total games have been completed/reported. -
me over cow
got impatient, do not have time to play. trying to wrap everything up.
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@Cow:
me over cow
got impatient, do not have time to play. trying to wrap everything up.
this made me laugh……
how about another game then?
:mrgreen:
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@Cow:
me over cow
got impatient, do not have time to play. trying to wrap everything up.
what are you trying to wrap up cow? with these recent losses to tier 1 players, you may not make the playoffs…. better take some more non-tier 1 opponents?
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@Cow:
me over cow
got impatient, do not have time to play. trying to wrap everything up.
cow, it’s proper to post the link to the game thread when you are posting a game result.
cheers
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hmmmm so cow is now 1-4 against tier 1 competition. his only win being his incredibly lucky dice game against myself. let me see, how did the bold one predict cow would do in this league?? i think i said he would be lucky to win 25% of his games against tier 1 competition…. just sayin.
welcome to the league cow. :wink:





