Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2014 League Post Game Results Here
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http://www.axisandallies.org/forums/index.php?topic=33013.0
souL (Allies +14) over Questioneer (Axis)
Reported due to inactivity, and the fact that I don’t really see a way I could lose. As you can see, questioneer uninstalled 1.7 and we couldn’t resolve otherwise, but I would gladly finish if we could find a way.
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Re: 14L G50 hobo (axis) vs dawgoneit (allies +12) hobo wins
http://www.axisandallies.org/forums/index.php?topic=33967.0 -
L14 G40 Round 2 Helmutpower (Allies+8) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=33427.0 -
http://www.axisandallies.org/forums/index.php?topic=33829.0
snake11eyes (Axis) over MrRoboto (Allies+12), dice game.
I’m not sure at the moment if I want to start new games at all. Out of my last 10 games, 7 or 8 have been decided or at least very heavily influenced by dice and this one here was just the least enjoyable game ever.
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I was wondering if theres a sub stopping transports from loading up before they go can they move then pick up pieces and use them in battle?
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Bold over cow.
Sometimes it just comes down to a 50/50 for Russia.
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@Cow:
Bold over cow.
Sometimes it just comes down to a 50/50 for Russia.
except this one didn’t.
http://www.axisandallies.org/forums/index.php?topic=34005.0
fun game, but never in doubt for one second, even with the massacre of india.
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It is okay, we all know I am going to be the tournament champ this year. Going to bring out the a game strategy for playoffs.
Eh you got all defense hits on Italy 1, India just evened things out.
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Tried an old bomberman strategy from way back when to see why people do not do it anymore. It is working out in some games and others not so much.
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all defense hits? that italy was mild man - no big deal. the bigger problem was your strategy was poor.
so the last two games you lost as axis have been against bold huh? 1.5 years apart? that’s cool i guess.
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Oh please. Got you beat in tournaments, when the games are serious.
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Wow, after all that talk about his invincible Axis, Cow soon loses with the Axis
When you guys play, you should agree to something before the game starts, like the loser has to put in their signature “Boldfresh/Cow is so awesome” or words to that effect. Since dressing up as the other team’s cheerleaders doesn’t apply. Wait. Bold could agree to wear a cow suit for 24 hours.
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I was wondering if theres a sub stopping transports from loading up before they go can they move then pick up pieces and use them in battle?
WRONG thread, dawgoneit, but to answer your question, subs never stop transports from loading up, it’s only unescorted transports wanting to do an amphibious assault from the sub’s zone that you have to watch out for
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@Cow:
Oh please. Got you beat in tournaments, when the games are serious.
IF you even get there. Beating tier 4’s and losing to tier 1’s is not the way to make the playoffs… lol.
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I got all the tier 1s beat if they ever accept a challenge.
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Hey Gamerman01 you going to count my 3rd win against karl7? I have 13 games man. 3 of them are in progress.
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@Cow:
I got all the tier 1s beat if they ever accept a challenge.
does that challenge include me? it’s 2-1 now so i really need to prove it with one more win. remember that i said you would lose 75% of your games against tier 1’s.
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@Cow:
Hey Gamerman01 you going to count my 3rd win against karl7? I have 13 games man. 3 of them are in progress.
I’ll count it when your 12th game has been posted as complete, like I do with everyone else.
The intention of the league rules is that you don’t play someone best of 5 until you have completed 13 games. I have relaxed that a bit (enforcement is a lot easier) by allowing the additional games to count, but not until 12 total games have been completed/reported. -
me over cow
got impatient, do not have time to play. trying to wrap everything up.
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@Cow:
me over cow
got impatient, do not have time to play. trying to wrap everything up.
this made me laugh……
how about another game then?
:mrgreen:





