Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 armour, 3 infantry and 2 mech_infantrys moved from Archangel to Vologda 2 armour, 3 infantry and 2 mech_infantrys moved from Leningrad to Vologda 1 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 1 bomber moved from Southern Italy to Southern Belarus 4 armour, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Austria to Yugoslavia 4 fighters and 2 tactical_bombers moved from Southern Italy to Yugoslavia 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 fighters moved from France to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone Combat - Germans Battle in Yugoslavia Germans attack with 4 armour, 4 artilleries, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery Germans win, taking Yugoslavia from British with 4 armour, 4 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Southern Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans win, taking Southern Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Vologda Germans attack with 4 armour, 6 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans win, taking Vologda from Russians with 4 armour, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Southern Belarus to Leningrad 2 infantry moved from Finland to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Finland to Vyborg 4 fighters and 3 tactical_bombers moved from Yugoslavia to Southern Italy 1 aaGun moved from Austria to Yugoslavia 1 aaGun moved from Austria to Yugoslavia 1 aaGun, 5 artilleries and 9 infantry moved from Southern France to Northern Italy 1 armour and 1 mech_infantry moved from France to Northern Italy 1 mech_infantry moved from Western Germany to Yugoslavia 1 fighter moved from Germany to Leningrad 1 armour and 1 mech_infantry moved from Germany to Yugoslavia 1 aaGun, 1 artillery and 7 infantry moved from Bessarabia to Romania 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Austria 3 fighters moved from 113 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to France Place Units - Germans 1 factory_minor placed in Leningrad 1 fighter and 1 infantry placed in Germany 3 armour and 3 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs2014 League Post Game Results Here
-
Rasmustb (allies) over bonusbent
http://www.axisandallies.org/forums/index.php?topic=32930.0
Complete Axis fail spiced up with some silly rookie mistakes. Lesson learned and rematch coming right up. Watch out Rasmustb! :-D
-
MrRoboto (Allies+7) over Entek (Axis)
-
If the standings are correct, MrRoboto has already won 2 games vs. Entek
Entek has only completed 4 league games this year, so by league rule #2 this game will not be counted until Entek has completed 13 games, which are required to play best of 5
Please let me know if I have an error, otherwise, this result is noted at the bottom of the rankings spreadsheet so that it will be counted if and when Entek reaches 13 games. -
Amon-Sul asked me to post so here it goes:
http://www.axisandallies.org/forums/index.php?topic=32874.225
bonusbent(axis) defeats Amon-Sul(allies + 8)
-
wheat over bold (allies +15) game 1 - that’ll shake up the standings.
http://www.axisandallies.org/forums/index.php?topic=32023.new#new
-
Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you. -
OK, a tier 1 player finishing his 4th game and going from default tier 3 to tier 1 causes a lot of ripples in the standings, with a lot of players getting more points as a direct or indirect effect.
See if you PPG raised, or if you passed up your bitter rival!
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=5Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
Again, for anyone who doesn’t realize, it is necessary to assign relatively unknown players (players who played 5 or less games in G40 in 2012 and have 3 or less so far in 2013) to a default tier (tier 3) to remove judgment calls and bias from the official league standings. One unfortunate side effect of this method is that until a tier 2 or tier 1 player finishes 4 games, their opponents will only get credit for beating a tier 3. (The opposite effect is true when the player ends up being a tier 4) But as long as these new players finish 4 games by league year end, this is only a temporary effect.
-
@wittmann:
Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you.Here it is
http://www.axisandallies.org/forums/index.php?topic=32564.msg1226989#msg1226989
-
Vold over Degrasse (Allies as usual) in a fun tight game
http://www.axisandallies.org/forums/index.php?topic=32992.90
Not often a game turns on deciding whether to retake Rome or Cairo. :)
-
Senor_Ralpa (allies) over LastJack (Axis)
http://www.axisandallies.org/forums/index.php?topic=32909.45
win after a third warning (14 days after last time LastJack moved)
-
Amon-Sul (Allies) over Last Jack (15 days without a post)
http://www.axisandallies.org/forums/index.php?topic=32938.345
If Last Jack comes back I will gladly continue the game.
-
Hit the road Jack and come back …
-
Vold (Allies) defeat Helmutpower (Axis)
-
rastmustb (Axis) over Whackamatt (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=32473.150
-
Mr. Roboto (Allies +9) over Whack
http://www.axisandallies.org/forums/index.php?topic=32576.75
-
Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
I’ll have a 4th game from Bold coming soon…unfortunately, I think it might pull me out of Tier 1. The jerk won’t make any mistakes!
-
BOLD is not making any mistakes? Are you sure?
-
BOLD is not making any mistakes? Are you sure?
A huh train is trying flattery! Could work :-P
-
http://www.axisandallies.org/forums/index.php?topic=32618.135
Topic: 14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)
JuanSpain with a “bomb” of a victory! (29 bombers!)…
Good night, game over, drive home safely!
Making last place seem easy!
-
Don’t get discouraged, Mallery! As long as you are enjoying yourself, that is the point!





