Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Poland 1 infantry moved from Leningrad to Vyborg 2 fighters and 1 tactical_bomber moved from Leningrad to Vyborg 1 submarine moved from 130 Sea Zone to 128 Sea Zone Airborne Attack Move - Russians Battle in Poland Russians attack with 1 armour Germans defend with 1 aaGun Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vyborg Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vyborg to Leningrad 1 artillery and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun and 10 infantry moved from Northern Belarus to Novgorod 1 infantry moved from Leningrad to Archangel 1 artillery and 8 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk 3 infantry moved from Stalingrad to Rostov 2 infantry moved from Northern Caucasus to Rostov 3 infantry moved from Russia to Yaroslavl 1 aaGun and 7 infantry moved from Sakha to Siberia 1 aaGun and 8 infantry moved from Sakha to Amur 1 submarine moved from 118 Sea Zone to 116 Sea Zone Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Leningrad 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 armour, 1 artillery and 1 infantry placed in Ukraine Russians undo move 3. 1 armour and 2 infantry placed in Ukraine 1 infantry placed in Russia 1 artillery placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs2014 League Post Game Results Here
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Plus it is not like anyone would retreat. Who the hell expects snake eyes from 2 subs and a bship to hit?
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I am not sure who would give me 18 allies and I am pretty confident with my axis.
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Karl7 is such a miserablr dude. :-D
I’ll feel fine if Cow takes the league. At least then it will not have been in vain!
Not much chance, at least 4 other players (such as gamerman zhukov44,hobo, wheatbear) can bring him down. Unless Cow comes up with more surprising strategy than what in his playbook.
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I will just G1 and J1 DOW.
BALL TILL I FALL BABY.
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I will admit all 3 games were won on 90% luck
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Well, my loss was entirely a matter of poor strategy. Can’t blame the dice!
Shin Ji (Allies +13) loses to JuanSpain
http://www.axisandallies.org/forums/index.php?topic=33908.new#new
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http://www.axisandallies.org/forums/index.php?topic=33013.0
souL (Allies +14) over Questioneer (Axis)
Reported due to inactivity, and the fact that I don’t really see a way I could lose. As you can see, questioneer uninstalled 1.7 and we couldn’t resolve otherwise, but I would gladly finish if we could find a way.
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Re: 14L G50 hobo (axis) vs dawgoneit (allies +12) hobo wins
http://www.axisandallies.org/forums/index.php?topic=33967.0 -
L14 G40 Round 2 Helmutpower (Allies+8) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=33427.0 -
http://www.axisandallies.org/forums/index.php?topic=33829.0
snake11eyes (Axis) over MrRoboto (Allies+12), dice game.
I’m not sure at the moment if I want to start new games at all. Out of my last 10 games, 7 or 8 have been decided or at least very heavily influenced by dice and this one here was just the least enjoyable game ever.
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I was wondering if theres a sub stopping transports from loading up before they go can they move then pick up pieces and use them in battle?
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Bold over cow.
Sometimes it just comes down to a 50/50 for Russia.
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@Cow:
Bold over cow.
Sometimes it just comes down to a 50/50 for Russia.
except this one didn’t.
http://www.axisandallies.org/forums/index.php?topic=34005.0
fun game, but never in doubt for one second, even with the massacre of india.
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It is okay, we all know I am going to be the tournament champ this year. Going to bring out the a game strategy for playoffs.
Eh you got all defense hits on Italy 1, India just evened things out.
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Tried an old bomberman strategy from way back when to see why people do not do it anymore. It is working out in some games and others not so much.
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all defense hits? that italy was mild man - no big deal. the bigger problem was your strategy was poor.
so the last two games you lost as axis have been against bold huh? 1.5 years apart? that’s cool i guess.
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Oh please. Got you beat in tournaments, when the games are serious.
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Wow, after all that talk about his invincible Axis, Cow soon loses with the Axis
When you guys play, you should agree to something before the game starts, like the loser has to put in their signature “Boldfresh/Cow is so awesome” or words to that effect. Since dressing up as the other team’s cheerleaders doesn’t apply. Wait. Bold could agree to wear a cow suit for 24 hours.
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I was wondering if theres a sub stopping transports from loading up before they go can they move then pick up pieces and use them in battle?
WRONG thread, dawgoneit, but to answer your question, subs never stop transports from loading up, it’s only unescorted transports wanting to do an amphibious assault from the sub’s zone that you have to watch out for