Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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@Cow:
I keep my foot on the gas when I get lucky. Snowball it.
that’s the way to go. heard from Jenn yet?
so sorry, didn’t realize i was posting in league results thread thought it was karl vs. cow thread.
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cow over Karl7 Allies
This isn’t my day. Cow and I reboot after I got dice, and AGAIN! UK’s first round attacks go wildly bad basically throwing the game.
http://www.axisandallies.org/forums/index.php?topic=34026.15
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I appreciate the dicings. I will take anything to secure my spot in the playoffs, LOL.
COME ON BABY. Be so funny if I dice Karl7 3 in a row.
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Help me out here….
Earlier today Karl posted a loss to Cow, making it 0-2
Now you had a short one and Karl is resigning making it 0-3?If so, it won’t count until Cow hits 13 games. Probably another case of Cow not being familiar with the league rules? Anyway, please confirm. Is it 0-3? (To be counted when Cow hits 12, this being his 13th)
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He lost twice.
The third game is in progress.
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I have 4 other games in progress to make it 13…. if those games need to be completed first let me know how it all works out.
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What can I say? I like accepting rematches 3:8)
ヽ༼ຈل͜ຈ༽ノ RAISE YOUR DONGERS ヽ༼ຈل͜ຈ༽ノ
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captain walker (axis) over mallery 29 (allies)
bumped out due to no activity in over four months.http://www.axisandallies.org/forums/index.php?topic=33046.msg1298615#new
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MrCunego (Axis) over tcnance (allies +10)
due to inactivity since march.
http://www.axisandallies.org/forums/index.php?topic=32437.165 -
Cow over Karl7
http://www.axisandallies.org/forums/index.php?topic=34026.150Yes, another dice game, to wit:
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 battleship and 2 submarines
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 battleship owned by the British
retreated to 110 Sea Zone
Germans win with 1 battleship and 1 submarine remaining. Battle score for attacker is -44
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighterThis was UK1, so basically the German fleet unexpectedly survived allowing Germany to do an about face and do a cheap sealion. The USSR was not able to capitalize on it because they had moved back against a G1 attack.
That’s three games in a row for me where early Axis luck/bad Allied luck tipped the game pretty decisively… but them’s the breaks.
We played on for fun and the allies tried to make up some ground but in the end the early Axis advantage never ebbed.
The end.
:cry: :cry:
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Karl7 got diced 3 games in a row. It didnt matter if he was attacking or defending, the dice gods said, NO KARL7 YOU LOSE, COW GETS THE 1% DEFENSE CHANCE.
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I had a less than 1% chance to defend successfully in sz 110. If you run the calc 5000 times it comes out to 99% attacker wins 0 % defend 0% draw.
You do not get diced harder than that folks.
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Karl7 is such a miserablr dude. :-D
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Karl7 is such a miserablr dude. :-D
I’ll feel fine if Cow takes the league. At least then it will not have been in vain!
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Plus it is not like anyone would retreat. Who the hell expects snake eyes from 2 subs and a bship to hit?
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I am not sure who would give me 18 allies and I am pretty confident with my axis.
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Karl7 is such a miserablr dude. :-D
I’ll feel fine if Cow takes the league. At least then it will not have been in vain!
Not much chance, at least 4 other players (such as gamerman zhukov44,hobo, wheatbear) can bring him down. Unless Cow comes up with more surprising strategy than what in his playbook.
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I will just G1 and J1 DOW.
BALL TILL I FALL BABY.
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I will admit all 3 games were won on 90% luck





