Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
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After FORTY-FIVE ROUNDS, I finally concede. souL’s Allies over Whack’s Axis.
A series of consistent dicings on Rounds 39 & 40 lead to the German collapse. German & Japan lost their Indian fleet, and the awesome plan to take Egypt met with disaterous resulst in NW Persia. Instead of winning by a wide margin, I lost everything, thus there were no planes to land on the Greek airbase and newly purchased carriers (factory in Greece). Then the US/UK Indian fleet which shouldn’t have existed was able to destroy my 5/6 transports that would have made a go at Egypt.
In all, quite the game. Collecting 120 with Germany was fun, as was reviving Japan to an income of 50ish. Many mistakes were made, but I never expected it to last this long, either. "If I just do this, then I’ll win!" doesn’t work…10 Rounds later
One VC away for about 30 rounds made for an exciting game.
Thanks for sharing Whack, sounds amazing, even when you lost, these kind of events are what make this game a great game!!!
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Dane concede the victory to Helmutpower after only one round!
I know its Eric M instead of Helmutpower, but if you look who reply in that topic, you’ll see my nickname (Eric is my name)
http://www.axisandallies.org/forums/index.php?topic=33676.15
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After FORTY-FIVE ROUNDS, I finally concede. souL’s Allies over Whack’s Axis.
A series of consistent dicings on Rounds 39 & 40 lead to the German collapse. German & Japan lost their Indian fleet, and the awesome plan to take Egypt met with disaterous resulst in NW Persia. Instead of winning by a wide margin, I lost everything, thus there were no planes to land on the Greek airbase and newly purchased carriers (factory in Greece). Then the US/UK Indian fleet which shouldn’t have existed was able to destroy my 5/6 transports that would have made a go at Egypt.
In all, quite the game. Collecting 120 with Germany was fun, as was reviving Japan to an income of 50ish. Many mistakes were made, but I never expected it to last this long, either. “If I just do this, then I’ll win!” doesn’t work…10 Rounds later
One VC away for about 30 rounds made for an exciting game.
45 rounds and nearly 8 months! Thor help us all.
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Dane concede the victory to Helmutpower after only one round!
I know its Eric M instead of Helmutpower, but if you look who reply in that topic, you’ll see my nickname (Eric is my name)
http://www.axisandallies.org/forums/index.php?topic=33676.15
I looked at the game. I could win with the axis if I took over. That game is far from done. I see Burma can easily be taken along with shan state. Naval does not stop japan from loading transports unless you declare war first.
You lose Burma and Shan state. You cannot take back shan state. BOOM J3 India fighters from an air base on hunan, kwangsi or siam hit india and land shan state. So simple.
J3 India is real.
Sea lion is also real. Germany has really good odds to take london because you took units off of london and Germany has all of its air and bought naval round 1.
So round 3 no UK or UK Pacific. Sounds like an axis favored game to me.
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I mean wow, I would totally take both UK out of the game round 3. Easy game.
Forum players are totally different than people playing at home or on the lobby. If your economic plans do not pan out just go for capitals, it is that easy, that is why the axis win most of the games, something goes bad, well the axis can always win by attacking capitals.
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Even if this was a LL game. Both UK dead 100%. You can take the economic lead right then and there. Then snowball that advantage to grow your income or go crazy and try to get a quick VC win.
It is not like you have to defend london forever, keep USA away for 2-4 rounds and that is good enough. Gets Japan plenty of time to get big and fat while you stare at Russia.
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Cow, I know it’s who you are and what you do, but I ask that you don’t use the game results thread for belittling your fellow league players and their games, or for lecturing us on game strategy.
Apologies, Helmutpower and Dane
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It is nothing personal. I just want free wins too.
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JuanSpain over Whack
http://www.axisandallies.org/forums/index.php?topic=33671.120
I just couldn’t come back from a disaterous dice in Round 4 that saw the destruction of the US fleet. Solid play from Juan kept it out of my hands from that point on.
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Wheatbeer over Vold (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=33670.new#new
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Cow (Axis) over MrRoboto (Allies+13)
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Neutral Crush gambit did not work, but fun to try!
http://www.axisandallies.org/forums/index.php?topic=33501.new#new
Entek (Allies +13) over Odonis (Axis)
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http://www.axisandallies.org/forums/index.php?topic=33807.0
Cow over Whack +13. I didn’t capitalize properly on some good Pacific moves, resulting in too many rounds not helping the London.
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http://www.axisandallies.org/forums/index.php?topic=33569.0
JWW (Axis) over MrRoboto (Allies+8)
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http://www.axisandallies.org/forums/index.php?topic=33773.0
Well-Known Soldier over Whack +10
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JuanSpain (Allies +10) over Odonis (Axis)
Had UK, then lost it, took Moscow, but couldn’t hold off the KGF onslaught since my Pacific strategy was garbage!
Good Game JuanSpain!
http://www.axisandallies.org/forums/index.php?topic=33498.new#new
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wheatbeer over cow
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Make sure you take a 18 bid minimum vs wheatbeer. Also zhukov as well. Try to avoid playing experienced axis players with low bids like 15 or lower.
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we all love unsolicited cowdvice. :-)